Results -9 to 0 of 93

Threaded View

  1. #34
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    The certain effect being "landing the previous weapon skill succesfully". If using Fast Blade would make you "Riot Blade ready", it would be the same, just on a more general scale.
    its not the same, while DRG rotation for expample still encourage buttom diversity while upgrading certain skills for proper management of you rotation putting 1 skill after another on the same buttom will afect gratly buttom diversity compacting all GCD in to a few buttoms increasing the spam rate for no reason.

    Quote Originally Posted by Reynhart View Post
    You don't have to fill every slot, you just have the room for it. And each expansion implements new mechanics, so it would not be that noticeable.

    No, this thread was made to suggest that Gnashing Fang on one button would reduce button bloat.
    i will put this together, first there is no problem of buttom bloat, the OP probably didn't use shortcuts properly to claim that, tanks have the less amount of ofensive skills and most defensive skills and stuns are pretty much situational, i been playing this game for 6 years now and they didn't go in to a problem of there is to much buttoms and i still have shorcuts i can use if i want to and i have unused, so is for laziness or missinformation about mapping your skills properly.

    Quote Originally Posted by Reynhart View Post
    Yeah, the same community that still didn't prevent Savage and Ultimate content in Shadowbringers. There is still room to add complexity to the game, most players won't simply use it if they only focus on MSQ and Dungeons.
    the same comunity that make several dutys and dungeons get nerfed bcs too hard for they braincells yeah, the same comunity that are going to get new game plus with a very easy option, and how savage as become more easy since alexander.

    Quote Originally Posted by Reynhart View Post
    My suggestion is that it would also allow more animations to make job less repeating visually and help reduce the need to remove skills when they decide to add more.
    you can archieve the same with skill upgrades, inner beast and fell cleave for example are a good example, if the devs use more this, animation diversity will be greatly increase depending if you are sync or not, upgrading animations as a reward for manage properly you rotation like DRG ones is a great way to archive that and obviously stop creating inner release windows everywhere.

    removing skills will be eventually thing for whatever reason like what happen to dark arts or what they did to delirium , scourge being sustituted by bloodspiller rotation wise so it won't make anything more easy until you start consolidating more and more and more until you have full rotations in 1 single buttom and start calling this kingdom hearts online.
    (2)
    Last edited by shao32; 10-19-2019 at 12:16 AM.