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  1. #29
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    SE can't just force combo consolidation in to the game, there is players that don't like to spam the same buttons for long periods of time (me for example)
    Set the same combo on multiple slots, problem solved.
    Quote Originally Posted by shao32 View Post
    the solution is not consolidating combos, it's merely stupid no, it's upgrade current buttons, improve them and evolve it, remove some but adds others that sustitute and get better involved with the kit something they didn't for many jobs this expansion
    No, it's not. It's annoying to lose skills, and strategic options, just to save buttons when we could fix button bloat without losing anything. And boring to see the same animations over and over again...
    Quote Originally Posted by shao32 View Post
    so can we stop talking about masive combat reworks that we don't need please?
    This system already exists for PvP and roleplay duties, and wouldn't change anything about skill rotation or balance. In what world would it be a "massive rework" ?
    (2)
    Last edited by Reynhart; 10-18-2019 at 04:26 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.