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  1. #1
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Freyyy View Post
    We should expect that from a company such as SE.
    The problem with expecting that from SE is you have people who like the foundation of this game's combat as-is. In the worst case, them overhauling combat in such a way would make it significantly worse too. In the best case you'll still have people pining for the old combat system and having no way to enjoy it anymore because the foundational changes needed couldn't really be optional.
    (0)

  2. #2
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Shouldn't they be looking at the foundation of the game's combat anyways, rather than just neglecting its increasing shallowness in favor of complacency or asking players just to be likewise complacent and greedily swallow button bloat for its mere illusion of depth?
    I don't know. Should they? The trend SE is looking at right now is how average subs are going through the roof with each expansion. They're seeing massive success and clearly customer churn remains within acceptable values. The risk of shaking that foundation might be greater than the reward, which is probably the answer to why a lot of requested QoL are ignored or put on the near permanent "please look forward to it" list.

    I'm not much of a fan either, but I've seen it suggested and can believe that while this game is a cash cow for SE, its history has the execs and the devs scared to take any big chances for better or for worse.
    (0)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    you don't need a excesive amount of skills to archive complexity, beside is counterproductive since Devs politics has been doing exactly the contrary by promoting simplicity each expansion, increase the number of skill by promoting a spaming nature on all jobs it's not good, not everyone like spam the same buttom several seconds in a row, this is not a game where the GCD is fast and make consolidation not so tedious, we are talking about 6-10s of spaming the same button with the casual oGCD we are already use and we can't have a excesive amount of oGCD bcs we have to use our devensive skills without cliping if all of you forgeth, are you anyone think about that? or consider that won't be apreciated for some?.

    at the end of the day make space for more skills by that way will have a limit, you can't just add more and more, it will be a time they have to start removing and sustitute skills for new ones again, the dev team has show they can archive really nice complexity with a few buttoms with the current combo system, god we have DRK on heavensward remember?.
    we have further useles skills like the stuns and the silences that are barely used and are very situational, we have the new anti knocback that practically invalidate the charge changes of this expansion on literaly 99% of the content, we have to much defensive skills, we can even remove the invul since how abusive are and how trivialice the few combat mechanics we have to manage, heck with the buff of provoke they could buff it even more and remove shirk, thats a lot of space.
    (1)
    Last edited by shao32; 10-17-2019 at 09:55 AM.

  4. #4
    Player
    Ladon's Avatar
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    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I think this eventually needs to happen for all combos (including the AE combos) but I am in agreement that it has to happen along with the introduction of additional skills. This means that it isn’t really necessary now, but would heavily advocate for it when the level cap gets bumped to 90. Doing this would open the ability to add more skills without having to massively consolidate or just upgrade current skills like they have been each level cap increase.
    (4)

  5. #5
    Player
    Nedkel's Avatar
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    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ladon View Post
    I think this eventually needs to happen for all combos (including the AE combos) but I am in agreement that it has to happen along with the introduction of additional skills. This means that it isn’t really necessary now, but would heavily advocate for it when the level cap gets bumped to 90. Doing this would open the ability to add more skills without having to massively consolidate or just upgrade current skills like they have been each level cap increase.
    No thank you.
    Double weaving will be a nightmare with one button combos, hence why pvp is so poor in oGCDs.
    (2)

  6. #6
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nedkel View Post
    No thank you.
    Double weaving will be a nightmare with one button combos, hence why pvp is so poor in oGCDs.
    What? This has zero impact on double weaving.
    (7)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    SE can't just force combo consolidation in to the game, there is players that don't like to spam the same buttons for long periods of time (me for example) this will kill the game for them bcs is boring and tedius, if i wanna spam the same button most of the time i play BLM or the healers (poor SCH and AST), this can lead to a lost of customers, if any they can add it as a optional way to play but the game and the future expansion skills are gonna be removed/added/updated acording to the players don't using the consolidated combos for obvious reasons.

    the solution is not consolidating combos, it's merely stupid no,it's upgrade current buttons, improve them and evolve it, remove some but adds others that sustitute and get better involved with the kit something they didn't for many jobs this expansion, space is technically no a problem and consolidating buttons wont make anything better but worse all day doing 11a1111b111cd11, 2a222b222c222d2 whatever just a spam fest of GCD, apart can we stop saying this is necesary to get more complexity? we don't need consolidated combos to get complexity and this is not a hardcore MMO they won't add more complexity specially for the DPS.

    so can we stop talking about masive combat reworks that we don't need please?
    (3)
    Last edited by shao32; 10-18-2019 at 09:26 AM.

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    SE can't just force combo consolidation in to the game, there is players that don't like to spam the same buttons for long periods of time (me for example)
    Set the same combo on multiple slots, problem solved.
    Quote Originally Posted by shao32 View Post
    the solution is not consolidating combos, it's merely stupid no, it's upgrade current buttons, improve them and evolve it, remove some but adds others that sustitute and get better involved with the kit something they didn't for many jobs this expansion
    No, it's not. It's annoying to lose skills, and strategic options, just to save buttons when we could fix button bloat without losing anything. And boring to see the same animations over and over again...
    Quote Originally Posted by shao32 View Post
    so can we stop talking about masive combat reworks that we don't need please?
    This system already exists for PvP and roleplay duties, and wouldn't change anything about skill rotation or balance. In what world would it be a "massive rework" ?
    (2)
    Last edited by Reynhart; 10-18-2019 at 04:26 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    Set the same combo on multiple slots, problem solved.
    nope since you sugestion implique get new skills so all the new space will be used and you won't really have space to put the same consolidated combo the number of times you want to in a confortable way, it can lead to visual confusion since you will have a lot buttons changing the icon constantly and you can't rely really on muscle memory for it since for what? just spam random all you combo buttons, literraly rolling your face over the keyboard, you won't be able to mess around with the rotation so it's making it easy for the sake of making it easy.

    Quote Originally Posted by Reynhart View Post
    No, it's not. It's annoying to lose skills, and strategic options, just to save buttons when we could fix button bloat without losing anything. And boring to see the same animations over and over again...
    thats relative, while i miss certain skills is not annoying for all, it's only annoying if what we get in enchange is useless of literally worse and boring, at the end all you space gain will be used for other stuff and eventually you will find yourself on the same situation where you have to remove skills to get new ones so you wont solve anything, just delay 1 expansion meaby 2 the inevitable, you should consider for tome ppl is way more boring spam the same buttom over and over againg compared to dealt with the considerable amount of animations we already have, only DRK and healers iare repetitive for the poor rework but the rest of the jobs are not boring to watch.

    Quote Originally Posted by Reynhart View Post
    This system already exists for PvP and roleplay duties, and wouldn't change anything about skill rotation or balance. In what world would it be a "massive rework" ?
    both systems use a oversimplified versions of the jobs, on roleplay duty only thancred use the consolidated combo and it's only 1, all of them y'sthola, hien, alphinaud and thancred use a maximun of 4 buttons for everything.

    you say multiple times this need to be used to incorporate even more buttons and more mechanics to get more complexity, DPS have enough levels of complexity only tanks are simple and still PLD and GNB are on reasonable level of complexity, we don't really need more complexity and we can archive great levels of complexity with what we have, example HW-SB DRK and pre 4.2 WAR rework, so that point is complety irrelevant, all this just scream i want to do the maximun amount of fancy stuff doing the minimun physical effort for it and almost complety removing the margin of error on a game that is already is easy in so many aspects, it would make it more boring since you wont need more that spam 1-2 buttons to complete stuff and promote laziness.

    so yeah it will implique a great amount of manpower implement, develope and balance all what you say at the same time all jobs will requre much more manteinance to secure the amount of mechanics you wanna add on top of what we have and make it work properly at the same time adding new jobs to the game. this last point is more important bcs the combat dev team are only 4 guys, more jobs means less time to properly develop current jobs properly so they want to make everything more simple for the sake of cuantity something if you didn't notice start hapening this expansion.
    (3)
    Last edited by shao32; 10-18-2019 at 08:16 PM.

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,026
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by shao32 View Post
    all this just scream i want to do the maximun amount of fancy stuff doing the minimun physical effort for it
    And sure enough, the "efficient design = casual entitlement" argument...

    Here, let's be hardcore and bloat the UI further, too. Wouldn't want to entitle people by taking a mere two clicks to teleport anywhere. And no more of this right-click interaction when items are used or left-clicking quest items off the duty list nonsense; you can find that stuff in your Key Items inventory like a real adventurer. Gotta stop these plebs in their tracks!

    /s
    (2)

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