yeah that suck when happen ^^.
reynhart again consolidating combos affect greatly the combat feeling of the jobs, not everyone wanna spam the same buttoms all day no matter what they do, you can archive the same by adding new effects and updates to current skills so become something diferent under specific circustance, example DRG raiden trust and nastrod.
applied to our combos as something optional is one thing, force every player to accept for now they have to spam the same button is another, i want buttom diversity and not have my bars filled by the same changed skill like those fell cleaves bar memes.
is not irrelevant, they are oversimplified for a reason, one bcs is pvp and want you to focus on the combat and what players do rather that your bars and for roleplay to make it simple to clear for ppl that didn't toutch the respective jobs of the history (ARC, WHM, SAM and GNB), thats why they don't have more that 4 buttoms.
you forgeth this is a theme park game, they aren't going to make jobs much more complex that we have now, i remember you they explicitly say they aren't going to make jobs as complex as they did inHeavensward , if heavensward is the roof we wont get much more that we have apart jobs get simple and simple each expansion, look at tanks, yeah WAR and DRK need some help bcs they are painfully too simple but they aren't going to be much more complex that PLD for example so don't expect much from that, what we need is more combat complexity no kit complexity.
thats if they add it now while for my part will make me stop playing this game, i dont wanna play GNB or DRK and spam all day only 2 dam buttoms, and in the future the amount of stuff we get will be determinated by the manpower of the dev team, they are already strugling on fullfill that task only have to look at literally the status of most jobs, no wonder what happen when we get 2 more jobs next expansion apart to readapt certain part of the rotations so it's not feel repetitive, bcs it will feel pretty repetitive spam 1-2 buttoms.
the thing is past version of the jobs show they can be much more complex with what we have so searching complexity with consolidation is literally a poor excuse, sorry if i did sound rude somehow, so complexity doesn't have anything to do with space but how the current skills are designed, simple than that, and siince the devs already point of the level of complexity they want nobody will get much more of what we have by doing this more that increasing the amount of spam on every job wich is less effort for easy results.