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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    That's an overhaul to the entire combat system, balance would need to be considered now that every job has 3 to 8 new actions, each functionally distinct from one another to avoid perceived bloat.
    That's only if you increase the total number of abilities to fill the now-conserved slots (beyond what we do... every... single... expansion). We've yet to make any such suggestion here, even if it will of course occur with further expansions (hopefully now without costing us our old skills or our entertainment over the course of leveling) only indicated the current inefficiency and the goal of the suggestions.

    If it takes up a button, it should represent a separate decision or separately tracked cooldown. If it does neither, it does not deserve to be forced upon us as a separate button.

    Quote Originally Posted by SaberMaxwell View Post
    The problem with expecting that from SE is you have people who like the foundation of this game's combat as-is. In the worst case, them overhauling combat in such a way would make it significantly worse too. In the best case you'll still have people pining for the old combat system and having no way to enjoy it anymore because the foundational changes needed couldn't really be optional.
    Again, though, that's not what's being suggested here. I might prefer that, personally, but all that's been suggested is using fewer unnecessary buttons to do the exact same thing. Not one ability would be changed. Heck, the change, unless one read the patch notes and, say, never took the extra skills off their hotbar to activate their coupling/auto-shifting, could go completely unnoticed except to those who want to save button-space in this way.
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    Last edited by Shurrikhan; 10-17-2019 at 08:03 AM.