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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Grrr....type a long answer, close the window by accident...
    Quote Originally Posted by shao32 View Post
    nope since you sugestion implique get new skills so all the new space will be used
    Yes, when the next expansion drops, a time when you'll have to redo your bar to include the new skills anyway. And considering how some jobs are already pretty stripped on skills, they'll have a hard time removing skills over and over.
    Quote Originally Posted by shao32 View Post
    thats relative, while i miss certain skills is not annoying for all, it's only annoying if what we get in enchange is useless of literally worse and boring
    Sure, I doubt lots of people miss Featherfoot. Scourge is another topic, especially now that Gunbreaker has Sonic Break, so it's clearly not a situation of "we want to remove single GCD DoTs"
    Quote Originally Posted by shao32 View Post
    both systems use a oversimplified versions of the jobs
    Which is irrelevant in regards to how the system already exists, and could be applied to our combos.
    Quote Originally Posted by shao32 View Post
    we can archive great levels of complexity with what we have, example HW-SB DRK and pre 4.2 WAR rework
    Yes, and you what those jobs had ? More skills and more things to manage. Tell me now what great level of complexity those two jobs achieve.
    Quote Originally Posted by shao32 View Post
    so yeah it will implique a great amount of manpower implement, develope and balance
    No, it wouldn't because 1) the system already exists and 2) the skill rotation would be exactly the same for now, thus, having absolutely no impact on the balance.
    (3)
    Last edited by Reynhart; 10-18-2019 at 11:14 PM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    snip
    yeah that suck when happen ^^.

    reynhart again consolidating combos affect greatly the combat feeling of the jobs, not everyone wanna spam the same buttoms all day no matter what they do, you can archive the same by adding new effects and updates to current skills so become something diferent under specific circustance, example DRG raiden trust and nastrod.

    applied to our combos as something optional is one thing, force every player to accept for now they have to spam the same button is another, i want buttom diversity and not have my bars filled by the same changed skill like those fell cleaves bar memes.

    is not irrelevant, they are oversimplified for a reason, one bcs is pvp and want you to focus on the combat and what players do rather that your bars and for roleplay to make it simple to clear for ppl that didn't toutch the respective jobs of the history (ARC, WHM, SAM and GNB), thats why they don't have more that 4 buttoms.

    you forgeth this is a theme park game, they aren't going to make jobs much more complex that we have now, i remember you they explicitly say they aren't going to make jobs as complex as they did inHeavensward , if heavensward is the roof we wont get much more that we have apart jobs get simple and simple each expansion, look at tanks, yeah WAR and DRK need some help bcs they are painfully too simple but they aren't going to be much more complex that PLD for example so don't expect much from that, what we need is more combat complexity no kit complexity.

    thats if they add it now while for my part will make me stop playing this game, i dont wanna play GNB or DRK and spam all day only 2 dam buttoms, and in the future the amount of stuff we get will be determinated by the manpower of the dev team, they are already strugling on fullfill that task only have to look at literally the status of most jobs, no wonder what happen when we get 2 more jobs next expansion apart to readapt certain part of the rotations so it's not feel repetitive, bcs it will feel pretty repetitive spam 1-2 buttoms.

    Quote Originally Posted by Shurrikhan View Post
    And sure enough, the "efficient design = casual entitlement" argument...

    Here, let's be hardcore and bloat the UI further, too. Wouldn't want to entitle people by taking a mere two clicks to teleport anywhere. And no more of this right-click interaction when items are used or left-clicking quest items off the duty list nonsense; you can find that stuff in your Key Items inventory like a real adventurer. Gotta stop these plebs in their tracks!

    /s
    the thing is past version of the jobs show they can be much more complex with what we have so searching complexity with consolidation is literally a poor excuse, sorry if i did sound rude somehow, so complexity doesn't have anything to do with space but how the current skills are designed, simple than that, and siince the devs already point of the level of complexity they want nobody will get much more of what we have by doing this more that increasing the amount of spam on every job wich is less effort for easy results.
    (2)
    Last edited by shao32; 10-18-2019 at 09:33 PM.

  3. #3
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by shao32 View Post
    SE can't just force combo consolidation in to the game, there is players that don't like to spam the same buttons for long periods of time (me for example) this will kill the game for them bcs is boring and tedius, if i wanna spam the same button most of the time i play BLM or the healers (poor SCH and AST), this can lead to a lost of customers, if any they can add it as a optional way to play but the game and the future expansion skills are gonna be removed/added/updated acording to the players don't using the consolidated combos for obvious reasons.

    the solution is not consolidating combos, it's merely stupid no,it's upgrade current buttons, improve them and evolve it, remove some but adds others that sustitute and get better involved with the kit something they didn't for many jobs this expansion, space is technically no a problem and consolidating buttons wont make anything better but worse all day doing 11a1111b111cd11, 2a222b222c222d2 whatever just a spam fest of GCD, apart can we stop saying this is necesary to get more complexity? we don't need consolidated combos to get complexity and this is not a hardcore MMO they won't add more complexity specially for the DPS.

    so can we stop talking about masive combat reworks that we don't need please?
    Instead of telling people to stop talking about a topic you don't like in a thread dedicated about it, how about you simply ignore the thread?
    (3)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ladon View Post
    What? This has zero impact on double weaving.
    It has giant effect, because you will be forced to pay more attention into executing weaponskill combos.
    (0)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    It has giant effect, because you will be forced to pay more attention into executing weaponskill combos.
    If it had an impact, it would actually ease executing combos since you'll always ensure that you do the proper weapon skill in your combo, instead of risking missing or repeating a step, since other WS would be locked.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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