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  1. #51
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    I'd love to see SE work on the macro system more to make it "battle-worthy". Finding a way for them to eliminate the GCD delay would open up macros as something viable to work on way more often.
    • Remove the GCD delay on macros
    • Allow a macro to bet put on a hotbar by a set command
    And every player can consolidate skills as much as he want to.

    Yet, like I said earlier, if you really want to use three different buttons, you can always set the same combo three times. For now, I do that on my DRG since I'm used to separate Chaos Thrust and Full thrust combos on different triggers completely. Thus, True Thrust is set twice.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #52
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    It works fine if you're alright with it causing delays.

    Stop spreading bad practice.
    The delay is bigger if you put /macroicon in front of /ac
    Then yes, it is quite significant delay, but if you put it after /ac the difference between both counts in miliseconds.

    Its not as bad as for example playing FFXIV from another continent.
    (0)

  3. #53
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    The delay is bigger if you put /macroicon in front of /ac
    Then yes, it is quite significant delay, but if you put it after /ac the difference between both counts in miliseconds.

    Its not as bad as for example playing FFXIV from another continent.
    And yet there is still a delay using macros for combat because you're too lazy to press buttons, at 2.4GCD you're losing 0.6 seconds per macro GCD, so you lose a GCD every 4 GCDs, dancer which plays optimally at 2.5 GCD loses 0.5 GCD per macro GCD loses a GCD every 5 GCDs, so it is a significant loss as the fight goes on.

    This does not account for any potential delay in the macro activating either or how the macro will handle clipping from oGCDs, or server lagging, commonly found in crafting macros, "cannot execute at this time", which could potentially break combos.
    (0)

  4. #54
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Currently: Spend 3-8 buttons to do 1 thing.
    Suggested: Spend 3-8 buttons to do 3-8 things.

    If you can't identify the difference...
    That's an overhaul to the entire combat system, balance would need to be considered now that every job has 3 to 8 new actions, each functionally distinct from one another to avoid perceived bloat.
    (2)

  5. #55
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    That's an overhaul to the entire combat system, balance would need to be considered now that every job has 3 to 8 new actions, each functionally distinct from one another to avoid perceived bloat.
    Long as the PPS comes out to roughly the same. Easier said than done, but an easy metric to aim for.
    (0)

  6. #56
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    Long as the PPS comes out to roughly the same. Easier said than done, but an easy metric to aim for.
    It's not really about PPS at that point. To keep the abilities functionally distinct at the proposed "3 to 8 buttons do 3 to 8 things" you'd need to decide a new scope for every job or else you end up with abilities competing with, and invalidating, each other like back in the day when you had multiple tiers of Stone available.
    (2)

  7. #57
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I'm not saying it's a bad suggestion or even saying you can't suggest it. But pushing for that kind of a stated goal is asking them to look at the foundation of this game's combat, it's more than "Hey consolidate Royal Authority combo into one button."
    (1)
    Last edited by SaberMaxwell; 10-17-2019 at 01:52 AM.

  8. #58
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    I'm not saying it's a bad suggestion or even saying you can't suggest it. But pushing for that kind of a stated goal is asking them to look at the foundation of this game's combat, it's more than "Hey consolidate Royal Authority combo into one button."
    We should expect that from a company such as SE.
    (0)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    I'm not saying it's a bad suggestion or even saying you can't suggest it. But pushing for that kind of a stated goal is asking them to look at the foundation of this game's combat, it's more than "Hey consolidate Royal Authority combo into one button."
    Shouldn't they be looking at the foundation of the game's combat anyways, rather than just neglecting its increasing shallowness in favor of complacency or asking players just to be likewise complacent and greedily swallow button bloat for its mere illusion of depth?

    Yes, that could entail a whole overhaul of the combat system. But for the time being all anyone here is asking is not to have to spend button-space on the mere illusion of complexity when not doing so does not, in any notable fashion save perhaps to those suffering from arthritis or similar handicaps, reduce difficulty.

    Call out the deep, dark slippery slope of "Oh, no, the game might actually take some thought and offer a modicum of choice!" however you like, but all that's being requested here, right now, is the choice not to intentionally bloat our bars as the default design has done.
    (0)

  10. #60
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Freyyy View Post
    We should expect that from a company such as SE.
    The problem with expecting that from SE is you have people who like the foundation of this game's combat as-is. In the worst case, them overhauling combat in such a way would make it significantly worse too. In the best case you'll still have people pining for the old combat system and having no way to enjoy it anymore because the foundational changes needed couldn't really be optional.
    (0)

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