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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nedkel View Post
    Nascent flash to 10 seconds and onslaught cost reduced to 5-10.
    Plz
    Nascent flash to 10 would be nice. Theyd obviously have to nerf the healing and mitigation.

    What I really want is for the target requirement to just be gone.

    Onslaught cost reduced to 10 would be nice.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Nascent flash to 10 would be nice. Theyd obviously have to nerf the healing and mitigation.

    Onslaught cost reduced to 10 would be nice.
    These both seem just so... wrong, unless your goal is to worsen the job.

    6% mitigation over 10 seconds, for instance =/= 10% mitigation over 6. Damage intake is not a constant stream, and 10% is already dangerously close to irrelevant. And, important to your lifesteal, neither is damage output constant or unvaried. 25% of a FC, IC, FC is worth a whole lot more than 12.5% of a FC, IC, FC, and SP combo.

    I mean, just consider -- would you rather have Vengeance or 30 seconds of 10% mitigation? Would you rather have No Mercy over 15 seconds, just long enough to fit with your other burst CDs, or halved in effect but extended to 30 seconds? I would think this more obvious.

    Onslaught costing only 10 gauge leaves you with either of two issues. Without further tuning, it makes Onslaught obligatory on CD. (RIP Warrior mobility.) With further tuning, it makes its use irrelevant to Storm's Eye windows, all without making it any more worth using for its own purposes. At present, on-CD Onslaught use saves roughly a GCD per 22 seconds. If anything, the effect should probably be heightened, not crushed even flatter (to per 44 seconds) in the context of double-Infuriate. You'll have removed its potential punitive interaction with Storm's Eye but also cost it the ability to delay/counter Storm's Path (over)capping. ...Why?
    (1)