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  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Divine Veil has a 90 second recast now.
    (0)

  2. #2
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Normally I'd say being able to clear content isn't a hallmark of good tank design, but all of the tanks are so close to each-other in terms of offense and utility that it honestly is irrelevant. WAR has crazy good personal cooldowns and still has the best cheese skill in Holmgang considering its hilariously short cooldown, and DRK is basically unbreakable except he can put that shield on other people if he so chooses.
    (1)

  3. #3
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Brotherhood is a wars best friend. Straight damage buff on same timer as IR with enough time to land some chaos in it as well. When more than 40% of our damage can fit in brotherhood windows, yes, you get massive amounts or raid buff damage. Remove that mnk and you will fall flat on your face.

    The large crit rate buffs just do basically jack. But brother/TA are massive. Its bot thay raid buffs dont help, its that we are very polarized to specific raid buffs in a time when se is conciously reducing the focus on specific team comp synergy, war has strong specific job synergy.
    (0)
    Last edited by Izsha; 08-29-2019 at 01:33 AM.

  4. #4
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Inner chaos and inner cyclone should have their old abilities tied to them. Inner Chaos with 20% dog reduction and heal, Inner Cyclone with the heal per hit. Vengeance gets a slight damage boost and duration is 15 seconds.
    Tanks 30% dig reduction skills should all be 15 seconds,and they should do different things also. DRK, mana regen per hit, 200 mp. PLD path gauge regen per hit and GNB 10% shield.
    (0)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ZaqueXIII View Post
    Dunno if its been said or not but id like to see the warrior have 2 circle AOEs for the combo, I imagine something like a lvl 60 trait that makes mythril tempest our first AOE and then steel cyclone animation is our follow up.(obviously they would have to be tuned for damage) I think its awkward to have to rotate mobs during my aoe combo potentially ruining dps positionals and making it harder to get value from nascent flash without also investing infuriates or inner release
    Yeah... moving around to get overpower to hit everything sucks. Would be okay if you only had to do it once, but mobs move around as things die or as you move to avoid aoe, and having to reposition them to overpower several times a fight is kinda annoying. Should just both be 360 aoe at this point.
    (2)

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Izsha View Post
    I dont really see it as a benefit in anyway. It just polarizes the job. In an potluck comp, war either hits it big with a ninja and mnk, and astro, or looses out with drg, sch, dnc, etc crit buffs. Every other job just kinda is happy with anything. Its the old days of ranged NEEDING a drg to be good. Sure it averages out as some partues have drgs, some dont, but it is very polarized which is the very thing SE is trying to remove by their own admission.

    Its just stupid. Also salty because they took the best iteration of war thay existed (4.1) with very rewarding gameplay and dumbed it down into the cleave machine. Then doubled down in ShB with inner chaos to even further reduce the benefit of crit buffs. I mean, wars opener is basically 20 seconds (8 gcds) of 100% crit/dh spam. You know when all those yummy crit buffs are applied? For 20 seconds of that 20 sec window. Maybe you will get a heavy swing in on the end. Whooo..... Its just so damn frustrating to see even more problems created by this terrible design decision still creeping around years after a frustrating rework all because xeno started a QQ train about 'feels bad to have no crits during zerk'. You know what feels bad? Getting no benefit from the majority of raid buffs.
    I'm not a fan of inner chaos either. It effectively lengethens the crit/spam opening as you mentioned and in addition to making some raid buffs not benefit wars, it has other issues too.

    I know this is a tangent, but because of in er chaos and the way it works, in pvp wars almost have no chance really to use their combo. This makes the self healing off path completely useless. And in situations where there are no party members near by for nascent flash, the war effectively has no self sustain.

    Going from havibg godly self sustain in pvp to having the worst self sustain of any tank is terrible.

    Not to mention that its not fun having a burst window when that "window" means practically "all the time."

    I totally agree that crit spamming window mechanic was kinda cool, but man does it cause some problems in several different areas of the game....

    = (
    (0)

  7. #7
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I'm not a fan of inner chaos either. It effectively lengethens the crit/spam opening as you mentioned and in addition to making some raid buffs not benefit wars, it has other issues too.
    = (
    Possibly dumb question and Im not entirely sure if any testing additionally has been done for it, didnt SE fix that issue back when NIN had the garaunteed(kassatsu?) crit ninjutsu. I remember them saying that even though the crit is garaunteed it can still crit on top of that. I remember it being true at the time but that also might have been back in 2.x so its possible that they have changed it. If it remains true and is also true for direct hit then WAR still gets all the benefits from buffs provided they recieve them
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ZaqueXIII View Post
    Possibly dumb question and Im not entirely sure if any testing additionally has been done for it, didnt SE fix that issue back when NIN had the garaunteed(kassatsu?) crit ninjutsu. I remember them saying that even though the crit is garaunteed it can still crit on top of that. I remember it being true at the time but that also might have been back in 2.x so its possible that they have changed it. If it remains true and is also true for direct hit then WAR still gets all the benefits from buffs provided they recieve them
    Some of the old auto-crit actions where updated to critical-direct hit. Perhaps they were referring to something along the lines of "it's an auto-crit that can possibly direct hit". But I'm not sure either way.

    Warrior doesn't get much benefit for 2 reasons: We don't meld DH so, at least in my runs so far, I have a 0% DH rate outside of IR. If our baseline is 0% it probably can't be buffed (anything * 0 = 0). Secondly, DH doesn't give any additional bonus like crit does. It's a flat 25% that can't ever increase. So even with a boosted DH rating during IR it doesn't effect the damage output (unlike crit where it's a marginal increase in crit damage)
    (0)

  9. #9
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by whiskeybravo View Post
    e)
    devilment and bv can add direct hit if even if your dh rate is zero
    (0)

  10. #10
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Make storm eye duration to 40 seconds this means one more storm eye. Change vengeance to 60 potency. Change Inner chaos to 930 or 940. Make onslaught 200 or lower the cooldown and the gauge cost. Just pick one or all leave a comment
    Funny how every one thinks “their” job needs a buff. Truth is that they usually just need to be more proficient at their job. GG
    (7)

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