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  1. #1
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    Mahrze's Avatar
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    Quote Originally Posted by Noitems View Post
    You do know Microsoft owns Mojang and by extension Minecraft yet allows it to be sold for the PS4 and Switch right? A company will absolutely double down on it if it makes money.

    Games like Project x Zone 1&2 also feature collabs with Capcom/Namco/Sega and even Nintendo. They do it as a joint venture so that everyone gets a profit, but also to help deal with each other's licenses.

    Hell even outside games, movies like Who Framed Roger Rabbit featured both Bugs Bunny and Mickey Mouse on the same screen, and only agreed to it if they both shared the same amount of screen time.

    The possibility is never not out there, it's just both companies need to come to an agreement. Which in most cases is all about the $$$.

    If Yoshi-P and Blizzard are being buddy buddy I'd expect something like it, especially considering the MHW collab only happened because Yoshi went out drinking with the MH prodcuer.

    Outside of the silly "tone", you're not disproving anything and like I said, the IPs both gained from the collabs. Microsoft (I knew btw) did the better choice and used the Minecraft craze in its favor as a publisher, which means they gain from an existing or growing market. No different than SE did with a lot of their prev FF titles going to other platforms like the Switch when they've been Sony exclusives for years.

    The crossover games like X Zone, SVC and the like have a "temporary" share of the market and the millage varies between regions. Same can be said with films. I never said the possibility is not out there. Its one of those things that sound great on paper... and that's about it.

    You've said it yourself (And I am to assume everyone knows it too). Its about money, money that is made at the risk of it being lost. MHW crossover was a win/win. Garo was a win/win. Yokai was a win/win. FFXIVxWoW is not a win/win because they can't reach the same demographics, they share the same market, and more importantly: are in direct competition with each other in terms of player-base and media praise. Asking for this is the same as asking a crossover of Street Fighter vs Mortal Kombat, among other examples.
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    If you say so.

  2. #2
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    Quote Originally Posted by Mahrze View Post
    Outside of the silly "tone", you're not disproving anything and like I said, the IPs both gained from the collabs. Microsoft (I knew btw) did the better choice and used the Minecraft craze in its favor as a publisher, which means they gain from an existing or growing market. No different than SE did with a lot of their prev FF titles going to other platforms like the Switch when they've been Sony exclusives for years.

    The crossover games like X Zone, SVC and the like have a "temporary" share of the market and the millage varies between regions. Same can be said with films. I never said the possibility is not out there. Its one of those things that sound great on paper... and that's about it.

    You've said it yourself (And I am to assume everyone knows it too). Its about money, money that is made at the risk of it being lost. MHW crossover was a win/win. Garo was a win/win. Yokai was a win/win. FFXIVxWoW is not a win/win because they can't reach the same demographics, they share the same market, and more importantly: are in direct competition with each other in terms of player-base and media praise. Asking for this is the same as asking a crossover of Street Fighter vs Mortal Kombat, among other examples.
    The point I'm trying to make is that IT DOES NOT MATTER what the playerbase is, they'll still do it if it makes money and if it's for the fans it's a bonus.

    Companies will gladly work together (Microsoft, Sony, Nintendo being the reason I brought up Minecraft) if it ensures a profit for all the parties involved. That's a reason the recent Spider-man movie deal was struck and why Disney had to renegotiate to still make profit off them.

    Money talks, and corporate entities will gladly listen. The big difference here is both teams have reviewed each other, Blizzard considering Thordan EX to be a pinnacle of good raid design, and Yoshi-P clearly throwing his support for Blizzard throughout the years. So they not only gain from a real $$$ profit, but also gain from a publicity standpoint too as they've been chummy for the years despite being direct rivals.

    Also if you want to bring a clear competition in the mix there's been Capcom vs SNK, Street Fighter X Tekken, Tekken 7 featuring Akuma being playable and officially is in the lore, Tekken 7 crossing over King of Fighters and Soulcalibur VI for Samurai Shodown. All of these being direct competitors to each other for YEARS on end and they do it not only for the fans but also for the $$$.

    You need to give more credit to this idea being plausible.
    (1)

  3. 10-02-2019 05:43 AM
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    cp shenanigans

  4. #4
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    Quote Originally Posted by Noitems View Post
    ....



    Simple counterpoint: Platform availability. FFXIV is available on PS4 and PC. WoW is not on PS4. On that alone, Blizzard loses more than it gains. Even if it is all money inspired. Blizzard has less guarantees of earning as much as SE would from the crossover move.


    Never said it isn't plausible. But its not on even fields.
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    Last edited by Mahrze; 10-02-2019 at 05:51 AM.
    If you say so.

  5. #5
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    Quote Originally Posted by Mahrze View Post
    Simple counterpoint: Platform availability. FFXIV is available on PS4 and PC. WoW is not on PS4. On that alone, Blizzard loses more than it gains. Even if it is all money inspired. Blizzard has less guarantees of earning as much as SE would from the crossover move.


    Never said it isn't plausible. But its not on even fields.
    WoW has the mantle of being World of Warcraft. The household name for an MMO that's been popularized in multiple media and is pretty much cemented as THE MMO for years on end since it's release. They really don't have anything to lose profitwise, especially when they continue making money off BFA and now WoW Classic.

    Say what you will about both those games, they still rake in the dough for Activision and it's stockholders.
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  6. #6
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    Quote Originally Posted by Noitems View Post
    WoW has the mantle of being World of Warcraft. The household name for an MMO that's been popularized in multiple media and is pretty much cemented as THE MMO for years on end since it's release. They really don't have anything to lose profitwise, especially when they continue making money off BFA and now WoW Classic.

    Say what you will about both those games, they still rake in the dough for Activision and it's stockholders.
    Just because I haven't played Wow doesn't mean I am ignorant to it. This doesn't add anything to Blizzard. PSO2 didA "crossover" with FFXIV which only released in japan is back in 2014. They released some in game content and even a fight based on Urth's fount trial. FFXIV hasn't done any content with a nod or allusion to PSO2.

    Making money off BFA, Wow classic and other WoW IPs under the umbrella doesn't relate at all with a crossover where both companies likely require a gain, you yourself used examples like Microsoft with Minecraft and the Sony v Disney Spider-man deal, in which those were wins for both parties.

    The fact that every Wow player can play FFXIV due to sharing the same platform BUT not every FFXIV player can play Wow since Wow doesn't exist in PS4 version is a huge caveat for a deal between the two.


    Quote Originally Posted by Reynhart View Post
    You know you have players that play both games, right ?
    I addressed that already; but sure, Let's put it on repeat. FFXIV has a playerbase that doesn't have access to WoW. And said player-base iirc holds a considerable margin percentage and thus, is a market that Blizzard can't profit from with a WoW collaboration.

    Quote Originally Posted by Reynhart View Post
    Other examples like Street Fighter X Tekken ?
    It's interesting people insist in throwing arguments with game examples that are one-time purchases with a limited number of DLC. Even more so when the game's you're asking to do a crossover live off the same economic model, sub time.

    I used SF x MK because how that would be very profitable for BOTH but it hasn't happened and likely never will. They are iconic franchises in gaming history and while Tekken 7 has sold more than SFV, Tekken isn't yet as iconic as the two.
    (0)
    If you say so.

  7. #7
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    Quote Originally Posted by Mahrze View Post
    I addressed that already; but sure, Let's put it on repeat. FFXIV has a playerbase that doesn't have access to WoW.
    You realize that most of the playerbase, even the PS4 playerbase, probably has a PC alongside their PS4 ? The fact that they chose to play on their PS4 is irrelevant.
    Quote Originally Posted by Mahrze View Post
    And said player-base iirc holds a considerable margin percentage and thus, is a market that Blizzard can't profit from with a WoW collaboration.
    Would you assume that a "considerable margin of PS4" don't own a PC ? Would you assume they didn't have a 3DS for the Yokai Watch event ? Or a PS3 for the FFXIII's event ? Or a TV for the Garo collaboration ? And what do you make of Monster Hunter World playerbase that can't play FFXIV on their XOne ?
    Quote Originally Posted by Mahrze View Post
    It's interesting people insist in throwing arguments with game examples that are one-time purchases with a limited number of DLC.
    Funny since you were the one using versus fighting games as an example...
    Quote Originally Posted by Mahrze View Post
    They are iconic franchises in gaming history and while Tekken 7 has sold more than SFV, Tekken isn't yet as iconic as the two.
    Tekken has sold more than Mortal Kombat as a whole, and was the most iconic franchise on Sony systems since the PS1. In fact, the franchise also outsold Street Fighter, so it's far from an underdog.
    (3)
    Last edited by Reynhart; 10-02-2019 at 10:58 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #8
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    Quote Originally Posted by Reynhart View Post
    You realize that most of the playerbase, even the PS4 playerbase, probably has a PC alongside their PS4 ? The fact that they chose to play on their PS4 is irrelevant.

    Would you assume that a "considerable margin of PS4" don't own a PC ? Would you assume they didn't have a 3DS for the Yokai Watch event ? Or a PS3 for the FFXIII's event ? Or a TV for the Garo collaboration ? And what do you make of Monster Hunter World playerbase that can't play FFXIV on their XOne ?
    I am chastised over an assumption but then I get a tirade of questions trying to dismiss one. Even more so when you are making an assumtion that PS4 players "probably" have a PC but ok, mate. Throw the barrage.



    Quote Originally Posted by Reynhart View Post
    Funny since you were the one using versus fighting games as an example...

    Tekken has sold more than Mortal Kombat as a whole, and was the most iconic franchise on Sony systems since the PS1. In fact, the franchise also outsold Street Fighter, so it's far from an underdog.

    Naw, I addressed the same example someone else used for crossover games, but yeah. Totally my bad. And I am aware of the sales Tekken has achieved and know what it represents, but its still not iconic in pop culture.
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    If you say so.

  9. #9
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    cant really use fighting game cross overs as a example because 9 times outta 10 they are completely new games that try to capture what both have
    especially with how different MK and SF are to it would just be a mess

    while WoW x FF14 would just be some side event that ends up being a glorified Easter egg

    also MK been on a worse decline than WoW that series got stale decades ago
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  10. #10
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    Quote Originally Posted by Mahrze View Post
    Just because I haven't played Wow doesn't mean I am ignorant to it. This doesn't add anything to Blizzard. PSO2 didA "crossover" with FFXIV which only released in japan is back in 2014. They released some in game content and even a fight based on Urth's fount trial. FFXIV hasn't done any content with a nod or allusion to PSO2.

    Making money off BFA, Wow classic and other WoW IPs under the umbrella doesn't relate at all with a crossover where both companies likely require a gain, you yourself used examples like Microsoft with Minecraft and the Sony v Disney Spider-man deal, in which those were wins for both parties.

    The fact that every Wow player can play FFXIV due to sharing the same platform BUT not every FFXIV player can play Wow since Wow doesn't exist in PS4 version is a huge caveat for a deal between the two.

    Making money off the umbrella DOES relateto thissince that is brand recognition and allows them to try it out without the risk of a ton of money if it fails. Which btw both companies are getting a gain. Blizzard gets the current/returner/new players to experience the XIV content and and SE gets the current/returner/new players to try out the WoW content. You can die on that hill saying PS4 people don't get to experience the same way, but I'm willing to bet everyone who has a PS4 in their house has a PC/Laptop capable of running WoW. I ran it back on my brother's absolutely shitty laptop and was able to hold a solid 30 FPS and this was back in 2008.



    I addressed that already; but sure, Let's put it on repeat. FFXIV has a playerbase that doesn't have access to WoW. And said player-base iirc holds a considerable margin percentage and thus, is a market that Blizzard can't profit from with a WoW collaboration.



    It's interesting people insist in throwing arguments with game examples that are one-time purchases with a limited number of DLC. Even more so when the game's you're asking to do a crossover live off the same economic model, sub time.

    I used SF x MK because how that would be very profitable for BOTH but it hasn't happened and likely never will. They are iconic franchises in gaming history and while Tekken 7 has sold more than SFV, Tekken isn't yet as iconic as the two.
    Yeah, and Yoshi-P said the ONLY reason we didn't get it here is because PSO2 wasn't released here. He was asked by RPGGamer about this in an interview at this E3 and he was just as shocked that the game is coming out since it's being backed mainly by Microsoft. So expect that in the future.

    Okay so by your argument the Monster Hunter collab wasn't a gain, because Xbox doesn't get XIV, and heck if you want to go further the event for MHW didn't even come out on PC until December yet came out on PS4/XB1 6 days before XIV got theirs. "But it still came out!", yeah but is it fair?

    Also keep in mind the deal for Spiderman's rights AREN'T FAIR. The original deal was fair, but Disney wanted to squeeze more money of it, and pushed their luck which caused Sony to pull out and renegotiate the terms to be better in their favor. The only reason Disney agreed is that it WOULD make them money even if the deal wasn't fair.

    Making money off the umbrella DOES relate to this since that is brand recognition and allows them to try it out without the risk of a ton of money if it fails. Which btw both companies are getting a gain. Blizzard gets the current/returner/new players to experience the XIV content and and SE gets the current/returner/new players to try out the WoW content. You can die on that hill saying PS4 people don't get to experience the same way, but I'm willing to bet everyone who has a PS4 in their house has a PC/Laptop capable of running WoW. I ran it back on my brother's absolutely shitty laptop and was able to hold a solid 30 FPS and this was back in 2008. Even if they didn't word of mouth and interest grows if the content is good, which considering how many people started playing Monhun after that collab I'd say is a good judgement on the effect of it.
    (1)
    Last edited by Noitems; 10-02-2019 at 11:34 PM.

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