Bro, who said anything about rebalancing? Just keep the potencies the same. They all scale with stat values. Just leave the stat values as the thing that gets synced, and we gucci. Not to mention, no one cares about balance in copperbell.1.) Balancing Lv60-80 kits to work in pre-50 content will either result in:
- same-ish damage for vastly increased effort requirements (bad for the veteran)
- same-ish damage regardless of effort (effectively just prancing your fancy spell animations while rolling your face on the keyboard)
- increased damage, trivializing the impact other party members were supposed to have and making it all about levels (bad for new players)
Pick your poison, because all of them are terrible.
2.) Oh boy, lore justification.
Doing old content is not us actually "doing" the content but rather regalling in memories of it, reimagining party members and results. The reason why we dont reimagine high lv abilities is because we didn't have them there to begin with. What you ask for is us going full Wandering Minstrel and pull a Minstrel's Ballad out of our <KUPO>, vastly overexaggerating how impactful our memory is as is wont if done by our favourite Bard.
Frankly, we are no poetic minstrel, we're adventurers.
Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.
That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.
No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.
We veterans need to be crippled if we decide to enter into content intended for the new players.
You don't stick a Major League baseball player on a Little League team and call it okay.
You don't let a World Champion boxer enter an amateur fight and call it okay.
If you don't want to feel crippled, you need to stick to the content intended for your level.
Standard step is a 1000 potency aoe ability with no damage falloff, available every 30 seconds, and applies a 5% dmg up to the user. Its available at level 15. So... potencies?Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.
That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.
No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.
We veterans need to be crippled if we decide to enter into content intended for the new players.
You don't stick a Major League baseball player on a Little League team and call it okay.
You don't let a World Champion boxer enter an amateur fight and call it okay.
If you don't want to feel crippled, you need to stick to the content intended for your level.
Also your baseball and boxing analogies dont apply because theyre PvP systems. Dungeons are PvE. The actual equivalent would be playing Double Dragon with your much smaller sibling.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote


