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  1. #1
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Noitems View Post

    Giving too many actions for new players is a sensory overload or leads to confusion, and they're not going to be able to refine themselves if they need to understand managing all of their cds.


    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that. When I am in a Roulette and can not even Corps-A-Corps, so after my 2-skill "rotation" I walk up to the enemy and whack him with my one melee attack and then have to walk back again. Not sure how that helps the newbie. It is even kinda counterproductive when you read about RDM and what you teach newbies is a lackluster "this-or-that" casting followd by "walk up to the enemy, do 3x some funny arm movements and then walk out" situation.

    I would have less of a bonus. We get the bonus because these dungeons are terribly boring to play, but then we are supposed to come and help. Instead of making it fun, they slap a bonus over it. Eh...I am here to play and enjoy my fights, thanks. There is literally no difference between me doing a 120-damage Verflare or 15,000 - because the HP and everything scales. The dungeon would take the same time, the newbies keep their smaller skillset, we still keep the wait times low but I have fun meanwhile.

    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.

    And let's be honest: Do you really care how your mates manage their skills? Do you really get distracted from that? No? Me neither. Why should a newbie then?

    Sincerely,
    (0)

  2. #2
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MrKusakabe View Post


    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that. When I am in a Roulette and can not even Corps-A-Corps, so after my 2-skill "rotation" I walk up to the enemy and whack him with my one melee attack and then have to walk back again. Not sure how that helps the newbie. It is even kinda counterproductive when you read about RDM and what you teach newbies is a lackluster "this-or-that" casting followd by "walk up to the enemy, do 3x some funny arm movements and then walk out" situation.

    I would have less of a bonus. We get the bonus because these dungeons are terribly boring to play, but then we are supposed to come and help. Instead of making it fun, they slap a bonus over it. Eh...I am here to play and enjoy my fights, thanks. There is literally no difference between me doing a 120-damage Verflare or 15,000 - because the HP and everything scales. The dungeon would take the same time, the newbies keep their smaller skillset, we still keep the wait times low but I have fun meanwhile.

    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.

    And let's be honest: Do you really care how your mates manage their skills? Do you really get distracted from that? No? Me neither. Why should a newbie then?

    Sincerely,
    It will just create a mess, no thanks. I'm fine the way it is now. It has a balance, not like others mmos... Ffxiv is the best for making everyone work as a team in dungeons.
    (5)

  3. #3
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by MrKusakabe View Post
    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.
    So since you've put this forward yourself, why not just opt to not do the roulette at all if that's better?
    (4)



    Baby, tell me, what's your motive?