Here's how I see it: If it was a serious issue with the healers' toolkits, nobody would be clearing content.
Yet people are clearing content all the time.
It isn't the toolkit; it's the person behind it.
Here's how I see it: If it was a serious issue with the healers' toolkits, nobody would be clearing content.
Yet people are clearing content all the time.
It isn't the toolkit; it's the person behind it.




"Complete" toolkits don't equal fun toolkits.
And "Complete" is purely subjective.
Ask 2.0 Warriors, 3.0 Bards / Ninjas, 4.0 Dark Knights / WHM
I didn't insinuate otherwise. The point I'm trying to make is if healers are DPSing instead of healing, and if it's causing deaths/wipes, the toolkit they have access to - no matter how complete or incomplete it may be - is *not* the cause. It just isn't. It's the healer.
"But healing is boring."
Yes. I totally understand this and while I have never played a healer in this game (still a noob, honestly), I know what it's like to play a boring class in an MMO because I've played them for years. I legit sympathize with healers who just aren't having a good time. It sucks. Badly. I hope there are changes on the horizon for them.
Nevertheless, if people are dying due to lack of healing as OP suggested, it has nothing at all to do with how boring or complete/incomplete the toolkit might be. It's the person using the toolkit.
Just because it's boring, that doesn't mean anyone should just let people die. You can't not heal and then say, "Oh, it isn't me. It's the job," because it isn't. People are, in fact, clearing content every day, and there are plenty of healers out there keeping people alive all the time.
Now, if we switch that around and people were *not* clearing content, we could blame the toolkit at that point and call it broken. Unfortunately, boring =/= broken to the point that healers can't keep people alive.
That's the only thing I'm getting at. My comment isn't "it's working as intended so leave it alone and stop bi***ing."
It's more along the lines of... they have the ability to keep people alive, and if they aren't, the toolkit isn't to blame. The person using it is.
TL;DR - Even if it sucks REALLY hard because it isn't fun, if you are a healer and people are dying because you'd rather DPS, that isn't the job or its abilities. That's you.
The reason I pick on your statement is because you used the words "at all", which is just wrong. You even agreed with me that AST numbers would increase back then. Of course they would, the 5.05 buff was massive and addressed a major reason why people were not playing AST.As for AST growth, yes, I looked at it this morning, sure it went up, but not in anyway that indicates it's doing well. I have an old SS from sep 2 where AST was at 15k, to today where it was at 17k. A significant growth, until you compare it to the other two healers, who grew at the same amount in the same amount of time, with WHM actually growing a bit more. Tells me the same people who were playing AST are the same people still playing it. If there were any time for AST to get more popular, it'd be now since people are getting bis and would actually care about starting to do parse runs. I am curious how it's grown compared to when the raid tier started. For much the same reason I can't be asked to go back and find the numbers it was at then,so please show me if you have them, if I remember correctly, AST hasn't grown nearly as much as the other two, but that's people off whats in my head so I wont make conjecture.
Here's a quote from back then:
This is what was said back then about fflogs parses. Looking at fflogs parses now vs then, the "savage parsing AST" population has doubled proportionally for pretty much every floor. You had 14 WHM per AST in Titan before. You have 6 WHM per AST in Titan now. Of course, this is not indicative of the general population. But you cannot claim that AST numbers have not increased. I never thought fflogs is a particularly good indicator of population.AST currently makes up 16.6% of the healer parses on E1, or 4897 out of 29247. If you go E1S then it is 13.4%, or 4624 out of 34360. If you go up through normal it stays consistent in that for every 1 AST there will be 3 WHMs and roughly 2 SCHs. If you go up Savage then the amount of ASTs drastically drops to where you have up to 14 WHMs or SCHs per AST.
I doubt it will ever be 1:1. As much as people say that they want more complex gameplay - even if AST were as strong as WHM, people tend to choose the path of least resistance.
To make healing more worthwile you change encounter design, not class design.
A healer will not heal when everybody is topped off. There is not benefit for the party to be overhealed. There is benefit for the party in dealing damage.
Reducing potencies or adding mechanics that gives healers bonuses to damage for doing healing will not work unless there is actually healing to do.
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