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  1. #1
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LariaKirin View Post
    Or maybe they understand that tracking 5 dots on different timers is not fun, just tedious.

    I don't know why the dots get brought up when obviously the best thing about HW was Cleric Stance.
    I don't recall this tedium you claim to have experienced. In fact, the only time I have ever found myself bored with SCH's basic gameplay is Shadowbringers. It was the tightest, most thought-through design in ARR and it took two expansions for it to get bloated enough to threaten that. Now after "rework" it's a mess with a one-button dps spam rotation and many superfluous cooldowns I rarely find legitimate reason to use outside of wall-to-wall pulls and Titan.

    And even in this state, I still consider it the best healer design of the expansion. Give it back the rest of its DoTs and it might even be fun to play in low tension situations again.
    (6)

  2. #2
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    i think its safe to say that everyone here ,with whatever they liked about their healers, wish for it to come back and make all 3 healers fun and engaging while keeping proper balance,so there is no need to fight about what we liked or dont liked ok ^^ .
    SCH wish to have their dots and selene back,AST wants varied cards buff again, WHM is in a good spot but if it can be made even better it will always be a welcome addition.
    in the end,i think we can all agree that the problem lies with the blunt changes they did to all healers and wish SE to give healers their unique identity and that their unique kits that will actually balanced them all and will complete what the other lacking.

    to the OP, i said it in previous post the problem isn't making healing worthwhile cause most that do play healers know how important healing is and will gladly heal when its truly needed.
    your problem is with the actual person you got stuck in the raid. tying healing to dps sound like an interesting mechanic to a kit as others said(i had fun with that idea for whm kit idea tbh ^^) but it wont solve your problem if the person himself wont press the button to heal or target you for healing so it isn't a class design problem but the person who took the healer spot.

    the lack of good healers comes from the changes SE done that drives the healers away from the role cause they truly lost what made them unique and they aren't engaging enough.
    it isn't about how much dps we do but what other things we can do when we dont heal cause 1 dps skill, 1 dot skill and 1 aoe skill is not interesting at all.
    healers basically want to do more: give more buffs , apply more debuffs , use different dps skills.
    we want to have more meaning, to manage different types of buffs that will actually impact and help party members(there are more things that improve dps then pure dmg aka faster casting, healing effect increase,mp regen,mitigation to protect better), manage debuffs that make mobs and boss suffer and be vulnerable(dot,attack reduced,defense reduced, crit hit increased, crit damage increase,even dispel the boss from enchantments works) and lastly to have varied skills that do damage not just 1.

    In conclusion,AST need their varied card buffs again(and find a better solution for that fishing problem they suffered),SCH need to have more stuff(give them varied debuffs and pet uniqueness) and while WHM is in a good place give him more stuff that will make him more unique and as important as the other healers and not get discriminated like i heard he suffered in previous expansion.(all of this is of course in proper balance between all us healers ,no discrimination to any healer )
    the moment there will be various things for healers to do during downtime, you will see that you will get less and less bad healers that don't heal in your party ^^.
    (1)
    Last edited by CrimsonGunner; 09-27-2019 at 08:52 PM.

  3. #3
    Player
    WalxAtNite's Avatar
    Join Date
    Aug 2019
    Posts
    53
    Character
    Elainna Michaella
    World
    Excalibur
    Main Class
    Bard Lv 66
    Here's how I see it: If it was a serious issue with the healers' toolkits, nobody would be clearing content.

    Yet people are clearing content all the time.

    It isn't the toolkit; it's the person behind it.
    (1)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by WalxAtNite View Post
    Here's how I see it: If it was a serious issue with the healers' toolkits, nobody would be clearing content.

    Yet people are clearing content all the time.

    It isn't the toolkit; it's the person behind it.
    "Complete" toolkits don't equal fun toolkits.

    And "Complete" is purely subjective.

    Ask 2.0 Warriors, 3.0 Bards / Ninjas, 4.0 Dark Knights / WHM
    (5)

  5. #5
    Player
    WalxAtNite's Avatar
    Join Date
    Aug 2019
    Posts
    53
    Character
    Elainna Michaella
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Deceptus View Post
    "Complete" toolkits don't equal fun toolkits.

    And "Complete" is purely subjective.

    Ask 2.0 Warriors, 3.0 Bards / Ninjas, 4.0 Dark Knights / WHM
    I didn't insinuate otherwise. The point I'm trying to make is if healers are DPSing instead of healing, and if it's causing deaths/wipes, the toolkit they have access to - no matter how complete or incomplete it may be - is *not* the cause. It just isn't. It's the healer.

    "But healing is boring."

    Yes. I totally understand this and while I have never played a healer in this game (still a noob, honestly), I know what it's like to play a boring class in an MMO because I've played them for years. I legit sympathize with healers who just aren't having a good time. It sucks. Badly. I hope there are changes on the horizon for them.

    Nevertheless, if people are dying due to lack of healing as OP suggested, it has nothing at all to do with how boring or complete/incomplete the toolkit might be. It's the person using the toolkit.

    Just because it's boring, that doesn't mean anyone should just let people die. You can't not heal and then say, "Oh, it isn't me. It's the job," because it isn't. People are, in fact, clearing content every day, and there are plenty of healers out there keeping people alive all the time.

    Now, if we switch that around and people were *not* clearing content, we could blame the toolkit at that point and call it broken. Unfortunately, boring =/= broken to the point that healers can't keep people alive.

    That's the only thing I'm getting at. My comment isn't "it's working as intended so leave it alone and stop bi***ing."

    It's more along the lines of... they have the ability to keep people alive, and if they aren't, the toolkit isn't to blame. The person using it is.

    TL;DR - Even if it sucks REALLY hard because it isn't fun, if you are a healer and people are dying because you'd rather DPS, that isn't the job or its abilities. That's you.
    (1)

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    To make healing more worthwile you change encounter design, not class design.

    A healer will not heal when everybody is topped off. There is not benefit for the party to be overhealed. There is benefit for the party in dealing damage.

    Reducing potencies or adding mechanics that gives healers bonuses to damage for doing healing will not work unless there is actually healing to do.
    (2)

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