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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I would. You'd have just dumbed down my tank that was already most lacking in complexity.
    You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,901
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.
    If I and others enjoy it because we find it interesting, then it does add something interesting to the job. I find it interesting. Most Warriors I've met in game find syncing skills to IR and milking it for all its worth among the last redeeming features of the job's gameplay. That's not nothing.

    And why are you acting like WAR is the only job to experience combo-sync delays to its main damage cooldowns? Gunbreaker has the same problem if at too high or too low of SkS in regards to Gnashing Fang, Sonic Thrust, and Bloodfest sync to No Mercy. Dark Knight has the same issue in Delirium.

    Now, I'll admit, Warrior sees a higher opportunity cost from delaying Inner Release than either other see from delaying their CDs, from letting Storm's Eye drop during that window or immediately following it than losing Blood Weapon hits or potency within No Mercy due to sync, etc., etc. But you can't pretend this is a fundamentally unique issue.
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