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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Should just replace path with eye and eye with butcher's block animation.
    I prefer both as they are, to be honest; they fit their names and I don't personally find any of them superior to the others. Though I wouldn't be opposed to an infuriated mode, so to speak, whereby Main turns into Skull Sunder and Path into Butcher's Block. Variety would be appreciated.
    (3)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Miminming View Post
    I confest i completely ignore storm eye in dungeon except boss...
    Myhtril tempest with storm eye effect please? Yes
    Maybe ill just start doing this and ignore eye completely except for boss fights. I mean, it doesn't feel worth the hassle.
    (0)

  3. #3
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Tbh that'd be more than enough if they changed it to combo off first skill, like NIN DoT. What I like about WAR is simplicty, so I'd prefer for it to don't get replaced by some new weird mechanic.

    Quote Originally Posted by MerlinCross View Post
    I would take that. I'm sad that all the Aggro Gen skills just got fully removed outright.
    I'm not missing enmity combo in the slightest, but I agree that BB animation was awesome. Would be nice to have it instead of SP.
    (0)

  4. #4
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Terkhev View Post
    Tbh that'd be more than enough if they changed it to combo off first skill, like NIN DoT. What I like about WAR is simplicty, so I'd prefer for it to don't get replaced by some new weird mechanic.


    I'm not missing enmity combo in the slightest, but I agree that BB animation was awesome. Would be nice to have it instead of SP.
    Everyone says they don't miss the enmity combos, I don't get why. Maybe because I was in the casual tier where people didn't master Aggro management and I still actually FELT like I had to throw out the Aggro combo.

    It's why I left DRK just 123, so even if the Eye buff gets removed or switched to something else at least let us keep the attack as a Dot or some other use, I don't want to spam Path with it's piddling animation.
    (0)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    @OP: hyperbolic much? If 2 gcd's before applying SE buff is crippling your dps you might want to reconsider your rotations. MNK has to do 8 gcd's in their opener with PB to get going to put thing in perspective. PLD is also in the same boat where they have to apply Goring constantly and that is only a 21 sec dot. If a transition last more than 30 secs then there is nothing you can do to keep SE up. Would I like an increase to the SE buff duration? Sure! but is it really that hard to maintain? No.

    I would hate to see how you would react in 2.0-3.0 where you had to do BB combo first before even getting to the dmg buff, which was maim at the time since SE was slashing down. That took 5 gcds to get the buff rather than 3 and it was only 24 seconds instead of 30.
    (5)

  6. #6
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Been leveling this class. Currently 72. For reference, I have an 80 PLD and an 80 DRK (I like tanks). So far, my verdict is: this class needs a lot more work than just tweaking Eye duration. Right now, it just feels like a really simplified DRK, and not in a good way.*

    Beast Gauge is identical in to Blood Gauge, making me think one of them needs a change. There's no "busy-ness" to WAR as it has all of 2 oGCD attacks, which isn't inherently a bad thing, but lacking oGCDs and only having a single attack combo? It leaves you feeling like you don't have much to do.

    I think, so far, I'd like to see the class changed to really double down on Berserk/Inner Release (for the record, I also think Berserk is just a better name :P). Maybe, instead of Inner Beast/Fell Cleave/Inner Chaos and Steel Cyclone/Decimate/Chaotic Cyclone using Beast Gauge, instead those abilities can only be used while you're "Berserking". Also, rather than having them follow that upgrade chain, instead make them separate abilities that must be used in a combo. Then Beast Gauge is used only for getting Berserk off cooldown faster. Build 100 Beast Gauge, take X seconds off Berserk's cooldown (or refresh it entirely, or re-up the duration). Of course, this would probably require a massive overall of every ability's potency, and would probably necessitate removing the auto crit/dhit component to Berserk/IR. But then the class at least has its own identity among the tanks as the one that puts up a buff, then rotates a longer GCD rotation to keep it up. Though, I just realized, that sounds a bit like Dragoon with Blood of the Dragon...

    The one thing I do really like with Warrior so far, though, is the full list of defensive cooldowns. They have as many as PLD, but WAR's seem more focused, more personally useful. And they don't have an almost dead ability with Cover (it's not dead, but it is incredibly niche).

    *On a related note, those DRK players that complain about their class...I don't want to condone violence, but I think they need some sense slapped into them. EDIT: This comment is over the top, but the point I wanted to make is that I feel the complaints about DRK being broken/horrible to be greatly exaggerated. I would even say complaints about "boring" are way offbase. The class is pretty busy, actually. More so than PLD. And much more so that WAR.
    (0)
    Last edited by waterboytkd; 09-03-2019 at 04:59 AM.

  7. #7
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by waterboytkd View Post
    *On a related note, those DRK players that complain about their class...I don't want to condone violence, but I think they need some sense slapped into them.
    Hmm, yes. People who dislike Shb Drk must truely be out of their mind that's the only explanation.
    (3)

  8. #8
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    To me Storm's Eye doesn't feel "flawed" or like it's a "chore". Maintaining it is something that helps keep me awake.
    (1)
    Last edited by Kanitezz; 09-07-2019 at 04:51 AM.

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Mythril tempest should just apply it. And mytril tempest should grant rage from the get go instead of waiting until level 70+ or whatever.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kanitezz View Post
    To me Storm's Eye doesn't feel "flawed" or like it's a "chore". Maintaining it is something that helps keep me awake.
    In single-target, absolutely. I'd hate to see it removed. If we actually had a viable way of weaving it and other single-target skills into AoE (such as via, idk, a cleave buffs), I'd also love it to be a part of AoE. Like, that would easily bring me over to Warrior for the majority of my Expert Roulette runs.

    But as something, in AoE, we just have to race to get off before the last mob dies and then sprint to the next mob set to refresh in time, it's a bit lackluster...
    (2)

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