


So you think having option to accept is worst than being dragged to new location and having your attacks canceled. Must not been playing very long or you know if don't hit accept nothing happens and your telling me it mess with your rotations. I think it is very good idea how to fix the problem. We sure didn't need this skill in ARR for the savage content.
Last edited by hynaku; 09-27-2019 at 01:37 AM.
I only use rescue to kill people when it's funny.


Nothing wrong with encouraging your tank to pull more



I only use shirk to kill off healers don't like. Its funny when happens.
Last edited by hynaku; 09-27-2019 at 01:38 AM.



Guess you don't get the joke where a healer above said they use rescue to kill off players and thought it is funny. Content goes to them if see them when tanking I will use it on them if they try kill ones off on purpose with rescue.





In the MSQ roulette I love playing around with the other healer (after I've determined they'd have fun too from talking and stuff)- it's been a lot of fun pulling the other person through every AoE possible XD.
At one point we rescue'd each other at the same time which caused us to swap places and we both triggered the black pitch (black aoe Lahabrae puts down) as we moved through each other's AoEs and the ones between lol.
I love rescue :3.. I actually wish SE would make a toy box of abilities and items (a bit like WoW to be honest), where we could have goofy spells and skills. Like Dragoon having a jump mount mode that allows them to hyper jump so long as they've unlocked flying in the zone. Priest mind control in WoW was hilarious fun, grabbing players and walking them off the cliff XD.
To be clear I'm not telling or supporting people to play around on others who don't want to be, don't rescue people into stuff if it's going to be a problem (for the party or that particular player). I've also used rescue to save people from a number of AoEs and regularly save people in instant kill positional moments like that one in the Labyrinth with ancient flare.
Sorry if people are getting trolled and not having fun.. just want to say I've had fun with it and also want to note while I want to see more toys I'm okay if some of these are more optional goof abilities (toybox concept stuff, though I don't think rescue counts as a toybox- its actually helpful. . . using rescue wrong is just like refusing to raise, both could be very troll-y but that's the life of playing with humans lol). So more like if you could mind control a player it'd be based on consent sort of thing, or like I thought the hold a lalafell on your shoulder/holding hands could be a good pillon mount but again that'd have consent.
Last edited by Shougun; 09-27-2019 at 01:34 AM.




If someone is rescuing the tank into more mobs, the tank probably should have pulled more mobs.
Healers have been made pretty boring this expansion, the only way to keep the excitement up is a risk of danger and the only thing that can kinda pose that outside of endgame raid mechanics is a million mobs pummeling on your tank.
http://king.canadane.com



If healer uses rescue on tank into more monsters and causes the party to wipe because of it they should be kicked and replaced. Its tanks job to decide how many monsters to pull that they can handle. Some people are good at large pulls others that's new is not.
Last edited by hynaku; 09-27-2019 at 02:33 AM.
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