Quote Originally Posted by Samsta View Post
Maybe dps is for you then if you wanna deal damage? Tanks have plenty of things to worry about in harder content on top of optimizing doing damage, you have to maintain a defensive cooldown rotation, party mitigation and position the boss (in fights where that is possible) and do tank specific mechanics. If that is not enough for you play dps.
> Tells people to play another role when their role feels weak.
> Turns around and complains why no one plays Tanks.

The point of the argument for more tank damage is to have meaningful impact. It has been regurgitated over and over that it is not about having damage for damages sake but to have meaningful contribution equal to the DPS role. And that is frankly damage or actual tank mechanics to allow for a tank to truly impact the fight.

There seems to be some misguided notion that improving tank impact would somehow disrupt the balance of the roles. Tanks are not balanced in terms of what they provide. It has been regurgitated over and over that mitigation and healing value ends after a sufficient threshold is passed.

On the other hand the value of DPS only continues to become more and more value after the threshold because it contributes to victory.

A tank players effort translating to only 60% of a DPS player? That doesn't sound good or fun.

Quote Originally Posted by Samsta View Post
Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.
ALL DAMAGE MATTERS. Whether it comes from a tank or healer, it is damage. Look at all past iterations and discussions about damage coming from tanks or healers. Damage is the largest contributor to winning a fight with infinite value. Health and mitigation do not have any value beyond Pass/Fail. A tank mitigating an attack but surviving with 1 health and a tank mitigating an attack and surviving with 50k health has no impact on the fight. What mattered was that they survived.

The point is not that a boss would have more health. The point is that when a tank player presses a button, it has as much impact as a DPS player who presses a button. That the button press has an equal contribution to winning the fight.

And if we're talking about "quota" then I guess RDM, SMN and the Range classes are currently happy with their smaller "quota" over the other classes.

Oh wait.