Quote Originally Posted by FallenWings View Post
The raids would not be possible either with *gasp* DAMAGE. Any tank worth their salt can tell you that the tank mechanics are shallow and have no degree of impact beyond Pass/Fail. Even in terms of fight specific mechanics, tanks deal with the least, especially now that bosses just auto position themselves or don't move at all. That is the issue. A tank player does not make a run better/faster because mitigation/healing has a cap on usefulness. That is why tanks disregarded their tank stance or vitality accessories for more damage. Because damage matters more

https://www.fflogs.com/zone/statisti...amount&boss=66
TIL that pulling statistics from a site that aggregates a ton of data is "padded numbers" /s

Tanks are fine within their role. Tanks are not impactful in the grand scheme of the game.
Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.