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  1. #51
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by FallenWings View Post
    The point is that the base for both is "10k" and the tank is using the boost to make that 5k. Versus now where the base damage is 15k for DPS and 9k for tank with virtually no interaction with the two.
    Giving it to the DPS doesn't make the tank better, it makes the tank worse.

    Giving it to the -tank- makes the -tank better-, and still satisfies the two interacting with each other, even though the entire party already does when utilizing any number of strats that maximize uptime.
    (2)

  2. #52
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    That's a load of shit, and you know it.
    Most of the posts supporting it are a variation of "I want to feel more useful to the raid and the only way I can feel more useful as a tank is by doing more damage." Which completely ignores the fact that, sans tanks who perform the mechanics correctly, the raids would not be possible. Given that all current end-game content has been cleared since the day it came out, it's obvious that the classes as they are now are quite capable of performing to the necessary standards to beat said raids. Hence, any complaint about "dps" for a healer or a tank - especially ones that involve using such clearly padded numbers as the ones we've seen in this thread - are simply people bitching that they want more damage for the sake of having bigger e-peen numbers of FFlogs. Once again reinforcing the wisdom of SE when they say they will never add an official dps meter into the game.

    Tank damage is fine. Tank mitigation is fine. Tank balance is fine. It's more than fine. It's the best it's been EVER. No changes are needed outside of minor tweaks to potencies and maybe duration of certain buffs. We certainly don't need to go about making tank damage on par with dps, regardless of whether that comes in the form of personal damage or raid utility.
    (4)

  3. #53
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Why do we even care if its enough to fulfill all dps requirements squarely set on tanks (in a leisurely manner)? Aside from e-points for big log numbers of course.
    (0)
    Last edited by Lersayil; 09-26-2019 at 04:29 PM.

  4. #54
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Quor View Post
    Most of the posts supporting it are a variation of "I want to feel more useful to the raid and the only way I can feel more useful as a tank is by doing more damage." Which completely ignores the fact that, sans tanks who perform the mechanics correctly, the raids would not be possible. Given that all current end-game content has been cleared since the day it came out, it's obvious that the classes as they are now are quite capable of performing to the necessary standards to beat said raids. Hence, any complaint about "dps" for a healer or a tank - especially ones that involve using such clearly padded numbers as the ones we've seen in this thread - are simply people bitching that they want more damage for the sake of having bigger e-peen numbers of FFlogs. Once again reinforcing the wisdom of SE when they say they will never add an official dps meter into the game.

    Tank damage is fine. Tank mitigation is fine. Tank balance is fine. It's more than fine. It's the best it's been EVER. No changes are needed outside of minor tweaks to potencies and maybe duration of certain buffs. We certainly don't need to go about making tank damage on par with dps, regardless of whether that comes in the form of personal damage or raid utility.
    The raids would not be possible either with *gasp* DAMAGE. Any tank worth their salt can tell you that the tank mechanics are shallow and have no degree of impact beyond Pass/Fail. Even in terms of fight specific mechanics, tanks deal with the least, especially now that bosses just auto position themselves or don't move at all. That is the issue. A tank player does not make a run better/faster because mitigation/healing has a cap on usefulness. That is why tanks disregarded their tank stance or vitality accessories for more damage. Because damage matters more

    https://www.fflogs.com/zone/statistics/29#metric=rdps&dataset=95&class=Non-Healers&aggregate=amount&boss=66
    TIL that pulling statistics from a site that aggregates a ton of data is "padded numbers" /s

    Tanks are fine within their role. Tanks are not impactful in the grand scheme of the game.
    (5)

  5. #55
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Quor View Post
    Most of the posts supporting it are a variation of "I want to feel more useful to the raid and the only way I can feel more useful as a tank is by doing more damage."
    No, that's your overly narrow interpretation.
    (8)

  6. #56
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Quor View Post
    simply people bitching
    I only see a select few bitching in this thread. :v

    If you don't care about your dps thats fair and all, but why would you jump at ppl that are interested in having a balance between ALL jobs and who have fun competing against every player, not just of their own role? Just bc some have different ways of enjoying the game doesn't give you the right to talk down on anyone.

    Quote Originally Posted by Quor View Post
    Most of the posts supporting it are a variation of "I want to feel more useful to the raid and the only way I can feel more useful as a tank is by doing more damage."
    At the end of the day there is only so much you can mitigate and heal. So obv everything boils down to: more dps so the boss dies faster, or?



    And where exactly did anyone say to make tanks do equal damage than dps? The main complaint was they lost relative damage compared to SB and are below whm? Or did I miss something?
    (9)
    Last edited by AmeliaVerves; 09-26-2019 at 03:50 PM.
    I don't know, man.

  7. #57
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FallenWings View Post
    The raids would not be possible either with *gasp* DAMAGE. Any tank worth their salt can tell you that the tank mechanics are shallow and have no degree of impact beyond Pass/Fail. Even in terms of fight specific mechanics, tanks deal with the least, especially now that bosses just auto position themselves or don't move at all. That is the issue. A tank player does not make a run better/faster because mitigation/healing has a cap on usefulness. That is why tanks disregarded their tank stance or vitality accessories for more damage. Because damage matters more

    https://www.fflogs.com/zone/statisti...amount&boss=66
    TIL that pulling statistics from a site that aggregates a ton of data is "padded numbers" /s

    Tanks are fine within their role. Tanks are not impactful in the grand scheme of the game.
    Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.
    (1)

  8. #58
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Samsta View Post
    Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.
    Damage does matter.
    Take away tanks damage and see what will happen, barely anyone will want to play the class. Dealing big damage is fun and its important, since SE want it play safe and by design makes it the most important game aspect...
    If you see yourself trying your best and sit at the bottom of damage chart no matter what you did, i am more than sure you would not be happy to play job you play. Welcome to the warriors world.
    (6)

  9. #59
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AmeliaVerves View Post
    I only see a select few bitching in this thread. :v
    Can it with the thinly veiled insults. If you want to ignore all the posts made per week about tank dps, then sure, go for it.

    If you don't care about your dps thats fair and all, but why would you jump at ppl that are interested in having a balance between ALL jobs and who have fun competing against every player, not just of their own role? Just bc some have different ways of enjoying the game doesn't give you the right to talk down on anyone.
    Don't put words into my mouth. The people in this thread advocating for increased tank dps don't give a damn about balance, because the tanks as they are right now are the most balanced they have ever been. Comparing cross role "balance" is a ridiculous idea, and shouldn't even be considered as an idea, yet here we have a number of people, including OP, talking about the damage of healers and dps compared to tanks and finding tanks wanting.

    At the end of the day there is only so much you can mitigate and heal. So obv everything boils down to: more dps so the boss dies faster, or?
    Heal and mitigation checks exist in this game as well. Failing them causes a wipe more often than not, either immediately or later on down the line due to attrition. More dps makes it so the boss dies faster, yes, and a wiped raid group has 0 dps.

    And where exactly did anyone say to make tanks do equal damage than dps? The main complaint was they lost relative damage compared to SB and are below whm? Or did I miss something?
    FallenWings, post 46 of this very thread, for one. So you did miss something.

    Quote Originally Posted by Argyle_Darkheart View Post
    No, that's your overly narrow interpretation.
    I've read through this entire thread, watching Kabooa (and others) explain why their arguments are, in a word, bullshit, yet the same responses just keep coming, all some variation of "gib dmg 2 tank plz." Buzz words like aDPS and rDPS are thrown around, comparisons are made, and counter arguments are ignored, all in the goal of getting bigger numbers for the sake of having bigger numbers.

    Look, here are the facts; SE has designed a 2/2/4 baseline group composition for tanks/healers/dps and all fights are designed in such a way that by playing your class correctly at minimum ilvl you should be able to beat the final enrage assuming you successfully did all the mechanics in the fight. Anything beyond that is simply e-peen flexing. All fights in the current end-game were beaten by 2/2/4 comps of various types within the first 24 hours of their release. Asking for more dps on a tank, either via personal means or raid utility means, is asking too much. Tanks have the dps they need in order to beat a fight. Wanting more just means wanting to carry people in your group, and as Samsta notes:

    Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.
    Which sums it up nicely.

    Quote Originally Posted by Nedkel View Post
    Damage does matter.
    Take away tanks damage and see what will happen, barely anyone will want to play the class. Dealing big damage is fun and its important, since SE want it play safe and by design makes it the most important game aspect...
    If you see yourself trying your best and sit at the bottom of damage chart no matter what you did, i am more than sure you would not be happy to play job you play. Welcome to the warriors world.
    This is an intentional misinterpretation of what Samsta is saying.
    (0)

  10. #60
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Quor View Post
    This is an intentional misinterpretation of what Samsta is saying.
    Sure but my point still stands its ground.
    If you create a savage raid where tanks supposed to do 5% of total dps and you change tanks in such way there will be no one to play them.
    Seeing you as a tank on the bottom of the chart 99% of times is discouraging and evidence of some really poor design choices.
    Tanks in early mmorpg times were the least damage dealing classes and also super boring, and it caused playerbase to barely ever play any of tanks. It was so bad in vanilla wow that tanks were being paid to join party for dungeons.
    Do we really want those times to come back to us? I dont think so.
    Right now playing a tank in ffxiv is 80% doing damage and 20% the rest.
    (5)

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