Quote Originally Posted by AmeliaVerves View Post
I only see a select few bitching in this thread. :v
Can it with the thinly veiled insults. If you want to ignore all the posts made per week about tank dps, then sure, go for it.

If you don't care about your dps thats fair and all, but why would you jump at ppl that are interested in having a balance between ALL jobs and who have fun competing against every player, not just of their own role? Just bc some have different ways of enjoying the game doesn't give you the right to talk down on anyone.
Don't put words into my mouth. The people in this thread advocating for increased tank dps don't give a damn about balance, because the tanks as they are right now are the most balanced they have ever been. Comparing cross role "balance" is a ridiculous idea, and shouldn't even be considered as an idea, yet here we have a number of people, including OP, talking about the damage of healers and dps compared to tanks and finding tanks wanting.

At the end of the day there is only so much you can mitigate and heal. So obv everything boils down to: more dps so the boss dies faster, or?
Heal and mitigation checks exist in this game as well. Failing them causes a wipe more often than not, either immediately or later on down the line due to attrition. More dps makes it so the boss dies faster, yes, and a wiped raid group has 0 dps.

And where exactly did anyone say to make tanks do equal damage than dps? The main complaint was they lost relative damage compared to SB and are below whm? Or did I miss something?
FallenWings, post 46 of this very thread, for one. So you did miss something.

Quote Originally Posted by Argyle_Darkheart View Post
No, that's your overly narrow interpretation.
I've read through this entire thread, watching Kabooa (and others) explain why their arguments are, in a word, bullshit, yet the same responses just keep coming, all some variation of "gib dmg 2 tank plz." Buzz words like aDPS and rDPS are thrown around, comparisons are made, and counter arguments are ignored, all in the goal of getting bigger numbers for the sake of having bigger numbers.

Look, here are the facts; SE has designed a 2/2/4 baseline group composition for tanks/healers/dps and all fights are designed in such a way that by playing your class correctly at minimum ilvl you should be able to beat the final enrage assuming you successfully did all the mechanics in the fight. Anything beyond that is simply e-peen flexing. All fights in the current end-game were beaten by 2/2/4 comps of various types within the first 24 hours of their release. Asking for more dps on a tank, either via personal means or raid utility means, is asking too much. Tanks have the dps they need in order to beat a fight. Wanting more just means wanting to carry people in your group, and as Samsta notes:

Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.
Which sums it up nicely.

Quote Originally Posted by Nedkel View Post
Damage does matter.
Take away tanks damage and see what will happen, barely anyone will want to play the class. Dealing big damage is fun and its important, since SE want it play safe and by design makes it the most important game aspect...
If you see yourself trying your best and sit at the bottom of damage chart no matter what you did, i am more than sure you would not be happy to play job you play. Welcome to the warriors world.
This is an intentional misinterpretation of what Samsta is saying.