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  1. #41
    Player
    Raimy's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Raimy Laqi
    World
    Lamia
    Main Class
    Samurai Lv 70
    It would not surprise me to find out that the board shows tank lower because of the way the logs work now, dps contribution from buffs now go to the dps providing it and not the tank, so if they where getting a 5% damage boost from buffs it doesn't show up as the tanks rdps and gets added to the dps and healer jobs that are providing the buffs.
    (0)

  2. #42
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Raimy View Post
    It would not surprise me to find out that the board shows tank lower because of the way the logs work now, dps contribution from buffs now go to the dps providing it and not the tank, so if they where getting a 5% damage boost from buffs it doesn't show up as the tanks rdps and gets added to the dps and healer jobs that are providing the buffs.
    Funny how changing a display metric suddenly made a job less fun.
    (6)

  3. #43
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Raimy View Post
    It would not surprise me to find out that the board shows tank lower because of the way the logs work now, dps contribution from buffs now go to the dps providing it and not the tank, so if they where getting a 5% damage boost from buffs it doesn't show up as the tanks rdps and gets added to the dps and healer jobs that are providing the buffs.
    The DPS increase when comparing rDPS to aDPS is in the realm of ~3-6% for tanks, so that doesn't quite account for the difference.







    (6)
    Last edited by Argyle_Darkheart; 09-26-2019 at 11:29 AM.

  4. #44
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    Why would you give that to DPS and not the tanks?

    Enemy vulnerabilities are traditionally the realm of tanks because it gives them meaningful damage contribution to parties without letting them be nearly invincible by comparison along with competitive damage?
    Because perhaps DPS can for once have some modicum of responsibility thrusted onto them for once.

    I'm sure people enjoy doing piddling contribution whilst having all forced yes/no mechanics thrusted upon them. Putting the rDPS buffs/mechanics on tanks doesn't change their agency, it makes them even more arbitrarily weighted to *allow* other roles to excel and make impact. Just like how tank mechanics are pass or fail with no real tangible impact, DPS can be trusted to have such responsibilities given to them then all players are on equal grounds of equal contribution to which the better player would actually feel like they are making a significant difference with their skill.
    (2)

  5. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by FallenWings View Post
    Because perhaps DPS can for once have some modicum of responsibility thrusted onto them for once.
    Literally every raid has divided mechanic responsibility among the DPS.

    -And they also bring the boosts in this game-
    (5)

  6. #46
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    Literally every raid has divided mechanic responsibility among the DPS.

    -And they also bring the boosts in this game-
    Not content specific mechanic but role mechanic much like how tanks deal with mitigation, positioning and "enmity". Something like striking a certain part of a boss to open more weaknesses.

    They bring boosts, but I'm talking about more boosts overall as a role specific mechanic for a theoretical world where tank damage is the same as DPS damage.

    A tank would be doing 10k. A DPS would do 10k. The DPS would bring mechanics that boost it further to 15k for both.

    This way a tank player would be able to contribute as much impact to victory as a DPS whilst doing tank mechanics and a DPS would do the same whilst doing theoretical DPS role mechanics.

    Versus now where its just DPS do 15k. Tanks do 9k(60% contribution of DPS). Aka the point of the thread.
    (0)

  7. #47
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Literally the only people who care about this shit are the ones who believe DPS is the only metric of their value as a player.
    (5)

  8. #48
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by FallenWings View Post
    Versus now where its just DPS do 15k. Tanks do 9k(60% contribution of DPS). Aka the point of the thread.
    Giving the DPS the boosts doesn't change the contribution.

    The tank is still contributing "10k".

    But the DPS is now contributing "20k".

    AKA - The Tank is now dealing 50% of the DPS, so now it's in a worse position.
    (1)

  9. #49
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Quor View Post
    Literally the only people who care about this shit are the ones who believe DPS is the only metric of their value as a player.
    Either give tanks mechanics that have valuable impact to the victory of the fight or show me a savage tier where the players did no damage and healed/mitigated their way to victory.

    Healing and mitigating is but means to allow damage. And frankly a monkey can press a cooldown every 90 seconds to "do their job".


    Quote Originally Posted by Kabooa View Post
    Giving the DPS the boosts doesn't change the contribution.

    The tank is still contributing "10k".

    But the DPS is now contributing "20k".

    AKA - The Tank is now dealing 50% of the DPS, so now it's in a worse position.
    The point is that the base for both is "10k" and the tank is using the boost to make that 5k. Versus now where the base damage is 15k for DPS and 9k for tank with virtually no interaction with the two.
    (7)

  10. #50
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Quor View Post
    Literally the only people who care about this shit are the ones who believe DPS is the only metric of their value as a player.
    That's a load of shit, and you know it.
    (10)

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