

Not content specific mechanic but role mechanic much like how tanks deal with mitigation, positioning and "enmity". Something like striking a certain part of a boss to open more weaknesses.
They bring boosts, but I'm talking about more boosts overall as a role specific mechanic for a theoretical world where tank damage is the same as DPS damage.
A tank would be doing 10k. A DPS would do 10k. The DPS would bring mechanics that boost it further to 15k for both.
This way a tank player would be able to contribute as much impact to victory as a DPS whilst doing tank mechanics and a DPS would do the same whilst doing theoretical DPS role mechanics.
Versus now where its just DPS do 15k. Tanks do 9k(60% contribution of DPS). Aka the point of the thread.


Giving the DPS the boosts doesn't change the contribution.
The tank is still contributing "10k".
But the DPS is now contributing "20k".
AKA - The Tank is now dealing 50% of the DPS, so now it's in a worse position.
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