Quote Originally Posted by Kabooa View Post
Literally every raid has divided mechanic responsibility among the DPS.

-And they also bring the boosts in this game-
Not content specific mechanic but role mechanic much like how tanks deal with mitigation, positioning and "enmity". Something like striking a certain part of a boss to open more weaknesses.

They bring boosts, but I'm talking about more boosts overall as a role specific mechanic for a theoretical world where tank damage is the same as DPS damage.

A tank would be doing 10k. A DPS would do 10k. The DPS would bring mechanics that boost it further to 15k for both.

This way a tank player would be able to contribute as much impact to victory as a DPS whilst doing tank mechanics and a DPS would do the same whilst doing theoretical DPS role mechanics.

Versus now where its just DPS do 15k. Tanks do 9k(60% contribution of DPS). Aka the point of the thread.