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  1. #161
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Launched View Post
    You mean the PLD that's been the best, most popular tank for all of Stormblood and the first raid tier of Shadowbringers? PLD could definitely use a few nerfs, more than GNB.
    All it would have taken to fix Paladin's place in Stormblood was for them to actually do as players asked in having Cover use the greater mitigation of yourself or the target rather than giving it a flat Rampart buff over its duration. But alas, where you could simply throw a bandaid, hammer-sized buff at a precise mechanical issue needing fairness...
    (0)
    Last edited by Shurrikhan; 09-26-2019 at 03:19 PM. Reason: typo

  2. #162
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RadicalPesto View Post
    PLD was also literally unable to pull bosses and ran out of mitigation extremely quickly for the entirety of Stormblood. Despite having slightly better damage than other tanks, PLD still maintains overall worse personal mitigation due to a low number of actual mitigation skills, with all of them being either unimpressive, equivalent to their counterparts on other tanks, or on obscenely long cooldowns. The thing that made PLD a borderline mandatory pick in Stormblood was Cover being a broken skill that effectively acted as a free, extra cooldown every 2 minutes, but aside from that PLD had horrendous mobility, would quickly run out of cooldowns (O10S giving you no swaps on PLD was a nightmare), and by the end of SB, wasn't even all that impressive in DPS. PLD has been compensated DPS-wise for the fact the biggest saving grace of the class in SB (broken Cover) has been removed due to being impossible to balance. If you want to nerf PLD's DPS it will absolutely need buffs to personal mitigation and to usability of skills like Divine Veil, since we're no longer in a SB situation where PLD and WAR hog all the party mitigation while DRK gets stuck with none.
    Eh? What? What group were you in? The almost the entirety of SB our PLD was pulling hte boss and did just fine on mitigation when planned properly. Now? PLD has no trouble at all in mitigation, in fact I would argue almost all the tanks are nearly the same in mitigation. Tank busters right now are spaced out perfectly to where each tank can comfortably cooldown them with ease.

    ...
    Cover was broken? It was useful in a few fights but that's it, it wasn't busted. It was really useful in Guardian, it was really useful in Omega 1 and it was useful in using cover + tempered will for your physical ranged. If you honestly needed to use cover to help cooldown for tankbusters in SB... you were doing an extremely poor job of spacing out cooldowns and party mitigation planning.
    (0)

  3. #163
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    On SB PLD lose a lot on the pull bcs rage of halone was pretty weak potency wise and switch to sword oath takes a GCD so it was consider non optimal when DRK and specially WAR could pull with extremely minimum DPS lose and generate strongest initial hate, plus they dps stance not eating a GCD.
    Letting a PLD pull was a waste those days, thankfully that's not longer a problem.
    (3)

  4. #164
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    On SB PLD lose a lot on the pull bcs rage of halone was pretty weak potency wise and switch to sword oath takes a GCD so it was consider non optimal when DRK and specially WAR could pull with extremely minimum DPS lose and generate strongest initial hate, plus they dps stance not eating a GCD.
    Letting a PLD pull was a waste those days, thankfully that's not longer a problem.

    Im not going to say yoru entirely wrong but our PLD was hardheaded and was the tank with the most exp in the group but hated WAR and couldn't play SB DRK so he stuck with PLD. Still it wasn't that bad, heck he even pulled in Sword alot and woudl get shirked on cooldown. Hate became a non issue if the bard remembered to Tactician.
    (0)

  5. #165
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Im not going to say yoru entirely wrong but our PLD was hardheaded and was the tank with the most exp in the group but hated WAR and couldn't play SB DRK so he stuck with PLD. Still it wasn't that bad, heck he even pulled in Sword alot and woudl get shirked on cooldown. Hate became a non issue if the bard remembered to Tactician.
    Its more that the other two were better pullers than paladin, not that PLD straight up cant pull.
    (0)

  6. #166
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mavrias View Post
    Its more that the other two were better pullers than paladin, not that PLD straight up cant pull.
    Oh yeah he was just... hard-headed. The only fights he would let my pull as WAR was the Omega's because of Holmgang.
    (0)

  7. #167
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BarretOblivion View Post
    Eh? What? What group were you in? The almost the entirety of SB our PLD was pulling hte boss and did just fine on mitigation when planned properly. Now? PLD has no trouble at all in mitigation, in fact I would argue almost all the tanks are nearly the same in mitigation. Tank busters right now are spaced out perfectly to where each tank can comfortably cooldown them with ease.

    ...
    Cover was broken? It was useful in a few fights but that's it, it wasn't busted. It was really useful in Guardian, it was really useful in Omega 1 and it was useful in using cover + tempered will for your physical ranged. If you honestly needed to use cover to help cooldown for tankbusters in SB... you were doing an extremely poor job of spacing out cooldowns and party mitigation planning.
    PLD would lose enormous amounts of DPS and completely misalign its rotation with party buffs if it tried to pull, it would effectively put most of your burst out of trick attack range for huge chunks of the fight if you pulled as PLD, and even then, you would require extra levels of aggro babysitting due to the PLD MT opener just straight up generating pitiful aggro compared to WAR and DRK. PLD has no issues with mitigation now, largely thanks to them fixing the horrible cooldown on Sentinel, but its personal mitigation is still kind of unimpressive compared to WAR and DRK, since WAR has a much shorter CD immunity and two self-healing CDs, and DRK has TBN. You're not going to run out of CDs on PLD very easily now, but its self-mitigation is only describable as "functional", not amazing.

    Cover was "broken" in that entire strategies relied on it. In particular, the standard cooldown rotation for God Kefka in O8S relied heavily on abusing Cover for Hyperdrives in order to save coooldowns for the MT, who would usually be a WAR, and would also abuse Holmgang for Ultimate Embraces. O8S was certainly doable without cover, but Cover made the fight a lot easier for both tanks and healers in a way that a DRK/WAR composition wouldn't have been able to. So no, it's not a matter of "doing an extremely poor job spacing out cooldowns", it was a matter of O8S having a lot of tankbusters with bleeds that could be trivialized by Cover, which would allow the MT to save their immunities to cheese Ultimate Embrace with them.
    (4)

  8. #168
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RadicalPesto View Post
    PLD would lose enormous amounts of DPS and completely misalign its rotation with party buffs if it tried to pull, it would effectively put most of your burst out of trick attack range for huge chunks of the fight if you pulled as PLD, and even then, you would require extra levels of aggro babysitting due to the PLD MT opener just straight up generating pitiful aggro compared to WAR and DRK. PLD has no issues with mitigation now, largely thanks to them fixing the horrible cooldown on Sentinel, but its personal mitigation is still kind of unimpressive compared to WAR and DRK, since WAR has a much shorter CD immunity and two self-healing CDs, and DRK has TBN. You're not going to run out of CDs on PLD very easily now, but its self-mitigation is only describable as "functional", not amazing.

    Cover was "broken" in that entire strategies relied on it. In particular, the standard cooldown rotation for God Kefka in O8S relied heavily on abusing Cover for Hyperdrives in order to save coooldowns for the MT, who would usually be a WAR, and would also abuse Holmgang for Ultimate Embraces. O8S was certainly doable without cover, but Cover made the fight a lot easier for both tanks and healers in a way that a DRK/WAR composition wouldn't have been able to. So no, it's not a matter of "doing an extremely poor job spacing out cooldowns", it was a matter of O8S having a lot of tankbusters with bleeds that could be trivialized by Cover, which would allow the MT to save their immunities to cheese Ultimate Embrace with them.
    Cover is just classified as 'nice' to save a cooldown, that logic you are using can be applied to every shared TB in this raid tier where a PLD can just share their intervention on their fellow tank to share their cooldowns, doesn't mean its busted its 'nice'.

    Look I am not going to argue it wasn't optimal, as I stated, he was 'hard-headed'. He is pretty decent at positioning and lining up cooldowns... but he has never been good at damage as a Tank. Usually greens and blues but again he's hard headed. Technically our group also had issues with hate management when me "WAR" pulled later on in the fight because the BRD refused and I do mean "vehimently" refused to Tactitian and drop his own hate as he would say "manage hate better, use a aggro combo" which I would always respond "U Wot M8? We don't use Aggro combos almost ever". Didn't help our PLD would b**** that he had to shirk me ( even though I would shirk him on cooldown) and I was getting oranges every run... sooo yeah.
    (0)

  9. #169
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    All war needs is more defense buffs. Seems weird can fit all of wars skills on 2 bars but other tanks take 3 bars.
    (0)

  10. #170
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I think Nascent Flash should be more than 6s. Getting 3 GCD's in that window is super tight. 10 is good imho,
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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