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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mavrias View Post
    I disagree. I believe rdps is the better metric for both. aDPS includes all sorts of buffs which skew numbers. rDPS as a tank would be the raw metric of your damage contribution without those buffs.
    Whether your job can better take advantage of certain buffs (i.e. Trick Attack) has zero impact on the job's own rDPS, even though it does affect the party. Tank rDPS being equal, a party that has a tank that can better exploit others' damage utility will have higher dps than a party with a tank that does a poorer job of that exploitation. That is a measurable contribution, and yet it's not measured in the tank's rDPS. However, it does at least appear in aDPS, although it's only worth precise comparison in the fantastic scenario that one uses the same composition performing the same fight via the same strategy and with the same performance between all the otherwise same members.

    Neither measure is perfect. But, if rDPS is generally equal, yet the others' aDPS is higher across a broad spread of parses (and thereby probably compositions), the higher aDPS tank is contributing more (just, via the DRG/NIN/AST/SCH/MNK/RDM's rDPS parses, rather than its own).
    (2)

  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mavrias View Post
    I disagree. I believe rdps is the better metric for both. aDPS includes all sorts of buffs which skew numbers. rDPS as a tank would be the raw metric of your damage contribution without those buffs.
    The problem is that rDPS ignores the practical reality that raid buffs affect each tank differently.
    (2)

  3. #3
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    The problem is that rDPS ignores the practical reality that raid buffs affect each tank differently.
    You seem so set on the idea that the differences matter, so let's just cut to the chase: is a ~5% discrepancy between WAR and GNB aDPS really that hard for you to live with?
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hierro View Post
    You seem so set on the idea that the differences matter, so let's just cut to the chase: is a ~5% discrepancy between WAR and GNB aDPS really that hard for you to live with?
    Calling some measure of error a trifle does not make it any less an error.

    The discrepancy between WAR and GNB aDPS being small has nothing to do with whether rDPS is by no means a perfect measurement for tank balance, given that added party dps as a result of your ability to use your composition's utility is not shown in your own metric. It is nearly sufficient. But it is not.

    As no tank provides any personal rDPS beyond their aDPS, but their discrepency in aDPS does provide additional rDPS to other members, he's right that aDPS should also be considered.
    (1)
    Last edited by Shurrikhan; 10-12-2019 at 07:51 PM.

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hierro View Post
    You seem so set on the idea that the differences matter, so let's just cut to the chase: is a ~5% discrepancy between WAR and GNB aDPS really that hard for you to live with?
    You have a tank that is behind GNB wihout buffs even aplied by a bit, then you add in party buffs. Then you have the same tank benefit the least from some party buffs while the GNB has no such degregation from any party buffs and the gap just widens further now.
    (1)

  6. #6
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I just want the meat gauge crit bonus back because that was more fun and interesting. Optimizing our meat gauge was a cool way for warriors to squeeze out just a little more by trying to have as much of it as we can without going overcap and ending the encounter on 0.
    (1)

  7. #7
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Ngl, I find it kinda fascinating how many people started complaining about IR in SHB and how simplistic WAR got, while back when these things happened in 4.2, most people were cheering about WAR "feeling so good to play now" and no longer being "clunky".

    I'm sure it has nothing to do with SHB WAR no longer enjoying a dps advantage over rest of the tanks...
    (4)

  8. #8
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Im not one of those people. Guage halving on stance swap. Ir costing rage and halving rage cost was clunky. It wasn't really even complex it was just annoying to prep because u had to be max rage, prep with swing first, then theres a set sequence of buttons u press.
    (1)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Im not one of those people. Guage halving on stance swap. Ir costing rage and halving rage cost was clunky. It wasn't really even complex it was just annoying to prep because u had to be max rage, prep with swing first, then theres a set sequence of buttons u press.
    That's what a rotation is, a set sequence of button presses. Doesn't really matter what those buttons are, there's an optimized order to press them in and you'll aim to do that every time.. Don't complain about lack of complexity when we had it before and "everyone" hated it. Sure it was clunky in a way, but it wasn't anything that couldn't be handled by sufficient preparation.
    (3)
    Last edited by whiskeybravo; 10-19-2019 at 01:44 AM.

  10. #10
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NyneSwordz View Post
    Im not one of those people. Guage halving on stance swap. Ir costing rage and halving rage cost was clunky. It wasn't really even complex it was just annoying to prep because u had to be max rage, prep with swing first, then theres a set sequence of buttons u press.
    Gauge halving on swap and IR cost didn't even last long enough to see the first raid tier in 4.05, but m'kay.

    Pressing buttons in a sequence is very clunky tho, making every job into a button-mash qte would be ideal.
    (3)

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