Quote Originally Posted by RadicalPesto View Post
PLD was also literally unable to pull bosses and ran out of mitigation extremely quickly for the entirety of Stormblood. Despite having slightly better damage than other tanks, PLD still maintains overall worse personal mitigation due to a low number of actual mitigation skills, with all of them being either unimpressive, equivalent to their counterparts on other tanks, or on obscenely long cooldowns. The thing that made PLD a borderline mandatory pick in Stormblood was Cover being a broken skill that effectively acted as a free, extra cooldown every 2 minutes, but aside from that PLD had horrendous mobility, would quickly run out of cooldowns (O10S giving you no swaps on PLD was a nightmare), and by the end of SB, wasn't even all that impressive in DPS. PLD has been compensated DPS-wise for the fact the biggest saving grace of the class in SB (broken Cover) has been removed due to being impossible to balance. If you want to nerf PLD's DPS it will absolutely need buffs to personal mitigation and to usability of skills like Divine Veil, since we're no longer in a SB situation where PLD and WAR hog all the party mitigation while DRK gets stuck with none.
Eh? What? What group were you in? The almost the entirety of SB our PLD was pulling hte boss and did just fine on mitigation when planned properly. Now? PLD has no trouble at all in mitigation, in fact I would argue almost all the tanks are nearly the same in mitigation. Tank busters right now are spaced out perfectly to where each tank can comfortably cooldown them with ease.

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Cover was broken? It was useful in a few fights but that's it, it wasn't busted. It was really useful in Guardian, it was really useful in Omega 1 and it was useful in using cover + tempered will for your physical ranged. If you honestly needed to use cover to help cooldown for tankbusters in SB... you were doing an extremely poor job of spacing out cooldowns and party mitigation planning.