

SE excels strongly at exactly one thing, which is very important to nearly the entire fanbase: storytelling
They will always adhere to this, playing their games will always be like reading a giant story book.


This is brought up a lot, but I think it's actually missing the point. A story driven game doesn't have to look like FF14. In fact if I were to think of a story driven RPG, I wouldn't really picture FF14's MSQ in my head. RPG to me implies openness in taking on a role that you define in a dynamic world that you can influence. The MSQ doesn't allow this very often because it's linear and rigid. Shadowbringers and Heavensward show that SE can produce a good story, but I wish these stories were built more for an RPG game. In my opinion, it shouldn't be anything like reading a book. This would also give players more to do in the early game by removing at least some of the MSQ gating.
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