Then perhaps they need to heal more then? They made the meme “Healers Adjust” for a reason, and this is probably one of many. Whenever a party member makes a mistake that reduces their HP significantly, it costs Healers either oGCDs or GCDs and MP to heal them up or raise. This also leads to a loss of healer uptime for BOTH healers in regards to an 8-man party in most cases. A lot of this is just cooperating with your co-healer and working together to not overheal what isn’t needed(check Shurrikhan’s post above in regards to healing being capped).



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