Quote Originally Posted by Archwizard View Post
your perspective
my contribution to this thread is that, we don't need a new melee job that is worse off for doing magic damage just so that it can give out damage buffs, we can just improve the RDM experience so that we reach a the desired out come. (Elemental status doesn't matter in this game) You could literally argue that Embolden imbues the weps of physical jobs with magic to increase their power because adding fire element doesn't do anything in this game. also FF6 has no job system(Terra and Celes could be considered paladins, Red mages, and rune fencers if you really wanted to and none of them would be wrong) and all of those other games aren't MMOs besides 11 which means the jobs have no limitations in what they can do and thus aren't relevant talking about here. if RDM wasn't apart of the trinity in this game, the job could literally do whatever it wanted and would be able to be this hyper melee spellblader. this thread isn't off topic, there are more angles to job implementation beyond what it would look like. what it does, how it balances, and other ingame similarities are also valid things to consider when designing a job.

Chemist is a valid option for a new job because there isn't anything inherently similar to Mixing potion from WHM, SCH, and AST. but every person that plays healer knows the job will have a AoE Regen, some sort of shield, a cure 1/2 and healer dome, and a Raise because these are things that all of them share. the gimmick is the full emphasis in this comparison because there is nothing quite like chemist unless we're talking about the Crafter class Alchemist. Right now the whole premis of this thread is that, lets get a melee that does magic dps and is a spell blader. Then we get a random assortment of things like, it can imbue magic to others weps and do elemental strikes.

Im challenging this from a fundamental level,
Imbueing magic doesn't matter in a game where elements don't matter, so it's either a Damage Buff or a Defensive Buff of which, nothing is inherently unique
Doing Magic Damage isn't even a good thing is this game, why get a melee DPS that does magic dps when historically, NIN's Bhav getting changed to magic was a nerf for the job.
Elemental strikes: elements don't matter

I'm not trying to suck your fun away, im handling this like the Devs likely would when discussing a new job. What would this job do IN the context of final fantasy 14 thats different enough to make it a job on it's own. saying mystic fencer, rune fencer, mystic knight etc... was different from RDM in another game thats not FFXIV isn't saying anything when the games you listed aren't HEAVILY limited by the Holy trinity of Tank, Healer, and DPS.