The architecture is unquestionably Eulmoran, and with the same colour scheme too. The sunlight streaming through the windows suggests we're higher up or at least above ground, not exploring the dungeon levels unless we move into them as we progress.
An oddity from Thancred's Tale from the Shadows... it refers to the "streets of Eulmore", when there's certainly no space for streets in the city we see in-game. Perhaps this is a slip, or perhaps there's more to the city. Somewhere. Somehow. The islands don't look big enough, but maybe that's artistic licence.
During the pre-release speculation I did briefly wonder if we might have been mistaken about Eulmore being Limsa, mostly because the sea level seemed wrong and I didn't think Limsa would have ground space for the shantytown at the base of the rock spires - but regardless of the why, I had the thought that perhaps it might actually be located where Ishgard is, minus the Sea of Clouds so the base of the spire is visible.
Anyway. We got confirmation that it was on Kholusia around that point, so I dropped the thought before I ever mentioned it here. It could have been an early concept for designing it though.
For the in-game setup, it would make sense that refugees from Voeburt might have fled to Eulmore and added elements of their architecture to the structure - along with the Araengites(?) bringing the "Ul'dahn" influences.
I'm not sure where you're getting that as a name for the location. All I can see in the story is this:
While there's certainly something suspicious-and-or-ironic about it being used to store both prisoners and meol, it's not actually named that.The massive subterranean chamber in which Thancred found himself was said to have been used as a storehouse in one age, and as a safe haven to shelter the people from sin eaters in another. Under the rule of Lord Vauthry, it had been converted into a makeshift gaol and pantry for meol—the substance that served to provide sustenance to the citizens of Eulmore and to secure their loyalty.



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