

re-read what you wrote...we're not forced to stay as one class...we can switch and change any time we want...we can define the classes as we need...As Noctis said, that would undermine the point of adding Jobs, which is to make you good in a party setting at the cost of flexibility.
Basically, because SE is using the "change classes at any time" route on this game like Phantasy Star Universe/Phantasy Star Online 2, they wanted to still have a way to make "defined" roles without forcing you to stay as one class the whole game, as in games like Aion/Tera/etc. So they did this.
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