Quote Originally Posted by Elexia View Post
Players put them into the roles, not SE. What SE wanted to do was basically allow for classes to be the flexible ones while jobs were the specialized ones. Weapon = Classes was a mistake to begin with, though. In FFXI for example RDM could use Staff, Dagger, Club, Sword and even Crossbows, likewise a Paladin could use Sword, some Daggers, Staff, Club and Bows.

It basically limits what can be done class/job wise because Gladiator for example can use Daggers which is an iconic weapon of assassin type classes. (Dancer, Thief, Rogue etc.)
In my opinion it would make a lot of things simpler if SE made Classes change into Jobs as a class advancement, making each job overwrite the corresponding class, rather than tacking on another system on top of an already cumbersome armory system.

I understand Jobs level through quest, but if a Job was made to be a class advancement you could still level as you would usually, but still get all the other benefits like the gear and skills through quests as you do now.