Quote Originally Posted by Allistar View Post
Just seems redundant...weapon specialization=classes, jobs=role specialization...but guess what...we already put classes into role specializations...gla is our default tank, mrd is dd/back up tank, thm is our caster dd, cnj healer/back up caster dd...so if we alrdy do it...what will jobs do that would be any different...all SE needs to do is add those abilities they were going to use for jobs to classes and leave everything else the same and we are set...
Players put them into the roles, not SE. What SE wanted to do was basically allow for classes to be the flexible ones while jobs were the specialized ones. Weapon = Classes was a mistake to begin with, though. In FFXI for example RDM could use Staff, Dagger, Club, Sword and even Crossbows, likewise a Paladin could use Sword, some Daggers, Staff, Club and Bows.

It basically limits what can be done class/job wise because Gladiator for example can use Daggers which is an iconic weapon of assassin type classes. (Dancer, Thief, Rogue etc.)