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  1. #4
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by ReiMakoto View Post
    This all sounds horrendously overpowered, just a few things that jumps out to me immediatly is stuff like reflect reflecting percentage damage. Slap that on a warrior or drk taking stone crusher in e4s and they will deal more damage than a limit break to the boss. Re Raise and endure are also stupidly strong and just will just lead to more mechanic ignoring.

    I get that this is "all for fun", but giving whms access to damage buffs to party members and strong ones at that goes againsts whms identity, as well as this all just padding their kit out with very strong skills which if whm was just to change to this suddenly it would be even more powerful than it already is.
    i understand about endure and re raise might lead to mechanic being ignored once but they cant help all the times.
    they are insurance skills,for just in case and to prevent alot of abuse from the skills is why they are target for only one member ,cost alot of mp and have huge cd.
    rescue 1 to 2 members wont necessarily save a raid if everyone else already died but if needed the skills can always consume more mp and maybe have higher cd .

    as for reflect,i don't believe 10% of damage done could be more then LB but if something like that could be an issue there can always be a limit to how much damage can be reflected ^^.

    well if not them then what different skills would you give WHM or better yet you are welcome to publish your idea as well i will love to see it
    (0)
    Last edited by CrimsonGunner; 09-21-2019 at 02:08 AM.