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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    My idea for the WHM II

    this is just for fun.
    any constructive comment or polite criticism are welcome but any toxic and rude comments will be ignored.

    changes to blood lily:

    every healing spell will nourish the blood lily.

    every cure/regen/medica/Tetragrammaton will nourish it.
    every cure/regen/medica will slightly nourish the blood lily while Tetragrammation will nourish it like Afflatus Solace.

    2 cure/medica cast will fill the blood lily like 1 Afflatus skill, 2 regen cast will fill the blood lily like 1 cure/medica cast (1 afflatus skill = 2 cure/medica skill= 4 regen skill)

    you can only have 1 blood lily, upon full bloom ,the blood lily will empower the following spells:

    stone/glare - 50% damage increase.
    aero/dia-inflicts dot effect to enemies near target.
    holy-increase stun duration from 7 to 10s.

    upon using those skills normally during full bloom will consume the blood lily.

    the lily gauge remains the same, every 30 seconds will give a lily charge up to 3 charges.

    now for conjurer changes:

    lvl 1-24:remain the same

    lvl 25: gain regen.

    now WHM changes:

    lvl 30:gain cure II and Presence of Mind.
    unlocks blood lily gauge.

    lvl 32-during blood lily full bloom will change fluid aura to raging flood
    raging flood-deals 100 potency damage to target & nearby enemies, knock back enemies in its path(only in its path), inflict stun duration:3s, blind duration: 9s and Dropsy with 20 potency damage duration: 18s. share cd with fluid aura.(will not consume the blood lily)

    lvl 35- protect-grant 10% mitigation for party member duration 10s cd 60s.

    lvl 35 -shell- nulifies all cc for party member duration 10s cd 45s.

    lvl 40- reflect- upon hit, deal 45 potency damage to the attacker duration 10s cd:30s.
    gains cure III

    lvl 45-holy.

    lvl 46 -aero II.

    lvl 50-medica II and benediction remain the same(benediction will not fill blood lily).

    lvl 52-gains Afflatus Solace and unlocks the lily gauge.
    gains asylum.

    lvl 54-stone III and aero III

    lvl 56-gain Assize(will not fill blood lily)

    lvl 58-gain thin air and Afflatus rapture.

    lvl 60-gain Tetragrammaton(nourish blood lily just like afflatus solace).
    enhanced revival(trait)- reduce mp cost and cast time by 50% and recover hp to 50% for raise.

    lvl 62-divine benison.

    lvl 64-stone IV and aero IV.

    lvl 66-bravery-increase damage by 10% to target and nearby party members for 10s
    cost:2 lilies and 1 blood lily. cd:180s(share cd with dispel,cannot be stacked, does not stack with divination)

    lvl 68-dispel- decrease target defense by 10%. duration 10s cost:2 lily and 1 blood lily. cd 180s. (share cd wtih bravery,cannot be stacked. does not stack with chain stratagem)

    lvl70-Plenary Indulgence gains the effects that during its effects casting of medica/cureIII will fill the blood lily like Afflatus rapture .

    lvl 72-Transcendent Afflatus(trait)- gain a lily every 20 sec instead of 30s.

    lvl 74-dia and glare.

    lvl 76-Afflatus Misery cost:1 blood lily cd:90s.( cd reduced by 5 sec upon using afflatus skill)

    lvl 78-enhanced asylum.

    lvl 80- temperance.

    its basically taking the idea i had from a previous thread and trying to improve it based on the comments.
    (0)
    Last edited by CrimsonGunner; 10-02-2019 at 01:33 PM.