Having 2 extra invulns mean 4 invulns available for the tanks. Invulns arn't used as "insurance" as you put it, theyre used to skip mechanics/ easily mitigate a mechanic. To use E4s again pretty much every hard hit on the tank can now be ignored, stonecruser is already invulned, megalith is also invulned already in some party comps, but could be done for both in this case with any tanks, and you wouldnt need to pop mitigation for the attack after dual earthen fists either. For e3s, every single rip current could be taken without a tank swap. They would not be used for emergencies to "save a raid" they will be used proactively to mitigate, unless its mana cost was extremely prohibitive (thin air exists though) in which case it just wouldnt get used. Even if its CD was so long it could only be done once a fight, thats 1 time you just dont need to think about a tank buster.
For reflect, stone crusher being used on a non paladin or gunbreaker, deals over a million damage to the tank, probably more 10% of that its easily going to deal over 100k+ basically for free unless you cap the damage.
Other than maybe aero 3 coming back, I don't think I would change whm, its fine and very strong as it stands.



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