Quote Originally Posted by MariaArvana View Post
We'd have to agree to disagree. Nerfing theoretical durations is a very bad move when Holmgang and Bolide are already incapable of performing the same feats as Hallowed & LD can due to durations alone, You essentially gut LD's full usefulness to make it more selectively useful, when its easily fixed by targetting the actual weak point of the ability with a more rational, objective buff all around. When all three of the other Immunities let you survive and absorb as much fatal damage as possible within their durations, making one where absorbing that fatal damage is an active detriment to the intended effect of the ability is a very odd thought process.

Also funnily enough, if your DRK died to the first hit on stonecrusher, then your new LD wouldn't save them either where the old one would. Just saying. (dead (WD) -> healed -> dead)
Yeah it would make it different by not letting it absorb as much damage as possible for it's entire duration, but it would essentially turn it to hallowed ground in some situations where no healer resources are needed to bring the tank back from the brink unlike holmgang and bolide. It's ok if you think it's worse but calling it a direct nerf is just lying, that would mean it would be similar as it is now but worse, when in fact it's very different and whether it's better on not is completely subjective.