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  1. #21
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Samsta View Post
    Ah, here comes the "just bene it lol". You can just bene it before the tankbuster also and it's the same thing so null point there. The original point was that the current ld is a blackhole for resources counting bene, it's not good that I have to save bene for ld, I don't have to do that for any other immunities. This basically means that if we decide to use ld, I lose one of my cooldowns since I absolutely have to save it for ld. Just because you bold the text doesn't make it a direct nerf, it's a nerf in those situations, not overall. The problem with current ld is not that pugs don't know what they are doing, it's that it requires so much more from the healers than any other immunity, yeah it works, but that doesn't make it good. But you have obviously made your mind, I dunno why you value the duration so much since it's irrelevant in most cases, ironically in the god kefka case you listed my version is better, since the walking dead pops from the stack and the hyperdrive heals it. Just continue to deny the fact that immunities are rarely used for prolonged damage where there are 3 or more heave hits.
    I did change God kekfa example as it was only a double hit and while yes it would work in that situation, but on multiple hitting busters it is a death sentence, it would be impossible to change targets for akh morn, and same will be said for flare breaths. Even Holmgang at 6seconds can work through some multi-hit damage bursts. But this effectively neutures the skill and takes the consistency away from the skills that ALL currently have. Pop x skill everyone knows it's up for y seconds, where as with your suggestion, it could wear off earlier than expected and not be noticed, and dead DRK.

    I gotta laugh though you say more or less you have have to plan bene around LD, but that exactly what you're supposed to with oGCD lmfao you're literally taking a planned use from point A and moving it to point B, hell bene is often paired up with Holmgang in the same fashion as LD, when there is no DRK with planned LD uses, which effectively is the same thing you're complaining about. Damage is predictable in this game, to optimise damage output, you plan when and where to use your oGCDs. and blowing bene at the start seems wasteful as you'll probably have half of it go to overheal, as opposed to current LD.

    I did highlight direct nerf, more so because in my eyes, it is, but you tried to repeat your suggestion in some disillusion that it would make me think otherwise.
    (0)

  2. #22
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    DRKs new invuln:
    Sacrifice all but 1 HP, become invincible.

    GNBs new invuln:
    Can't go below 1 hp.

    WARs new invuln:
    Cant go below 1 hp, once at 1 hp, needs to be healed to full, to sooth their fury. If not healed to full, they go into an uncontrollable fury, spamming random GCDs. (the WSs wont combo)

    there, I fixed the invulns.
    (0)

  3. #23
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about simply reducing the need to heal DRK up to 100% of their max HP to just 50%. Make it a level 71 trait.
    (0)

  4. #24
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Jonnycbad View Post
    How about simply reducing the need to heal DRK up to 100% of their max HP to just 50%. Make it a level 71 trait.
    It used to be 80% when DRK had convalescence.
    And back when DRK had blood bath from WAR, that was "probably" nearly 5% taken off. (pure guessing)
    (0)

  5. #25
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    I gotta laugh though you say more or less you have have to plan bene around LD, but that exactly what you're supposed to with oGCD lmfao you're literally taking a planned use from point A and moving it to point B, hell bene is often paired up with Holmgang in the same fashion as LD, when there is no DRK with planned LD uses, which effectively is the same thing you're complaining about. Damage is predictable in this game, to optimise damage output, you plan when and where to use your oGCDs. and blowing bene at the start seems wasteful as you'll probably have half of it go to overheal, as opposed to current LD.
    Other immunities don't require bene to be not shit, I can use it for other things as I like. Bene overhealing is irrelevant, I don't want to hold it, it's wasteful. And have you taken into consideration the fact that the ld is barely worth using if there is no whm in the party?

    Quote Originally Posted by aodhan_ofinnegain View Post
    I did highlight direct nerf, more so because in my eyes, it is, but you tried to repeat your suggestion in some disillusion that it would make me think otherwise.
    yes my disillusion was that you would actually think about all the other situations where it is not worse, hence not making the ability overall a direct nerf. But it seems that you can't.
    (0)

  6. #26
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Samsta View Post
    Yeah it would make it different by not letting it absorb as much damage as possible for it's entire duration, but it would essentially turn it to hallowed ground in some situations where no healer resources are needed to bring the tank back from the brink unlike holmgang and bolide. It's ok if you think it's worse but calling it a direct nerf is just lying, that would mean it would be similar as it is now but worse, when in fact it's very different and whether it's better on not is completely subjective.
    Your new LD would only be effective against single hit tank busters, or TB's that don't have more than 2 instances of fatal damage within their duration. Its a small (arguably, since most healers plan their uses of Bene anyway in static situations) buff to healers to not have to heal it, but a direct nerf on what LD itself can achieve. If you want to think that's not a nerf that's your choice, but given that your new LD idea literally cannot accomplish all the same things as current LD can, I see it as a direct nerf to functionality. Because factually, your idea is a nerf to LD itself.

    The real buff to do here is to separate the doom part of WD into its own separate debuff and make it not remove the immunity aspect of WD when its cleansed. Keeps the same functionality, but now you're allowed to heal the DRK gradually over the course of 10s instead of pushing Bene or super healing them at the end. Maybe toss in the extra healing power to make the downside even easier to manage.

    Don't nerf functionality, buff the downside.
    (2)

  7. #27
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Samsta View Post
    Other immunities don't require bene to be not shit, I can use it for other things as I like. Bene overhealing is irrelevant, I don't want to hold it, it's wasteful. And have you taken into consideration the fact that the ld is barely worth using if there is no whm in the party?



    yes my disillusion was that you would actually think about all the other situations where it is not worse, hence not making the ability overall a direct nerf. But it seems that you can't.
    Yea, other Immunities do not require Bene, and the devs could actually look into alternatives that eases the burden on the healers, that isn't this awful suggestion that is a DIRECT NERF to LD. Yes of course I'm gonna focus on where its flaws are, because duh, how else are we gonna find out if a skill is actually worth it or not, which this change has a massive glaring problem, it's longevity in it's duration being more unpredictable than the damage in this game, so no it's not a good change.
    (1)

  8. #28
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    Yea, other Immunities do not require Bene, and the devs could actually look into alternatives that eases the burden on the healers, that isn't this awful suggestion that is a DIRECT NERF to LD. Yes of course I'm gonna focus on where its flaws are, because duh, how else are we gonna find out if a skill is actually worth it or not, which this change has a massive glaring problem, it's longevity in it's duration being more unpredictable than the damage in this game, so no it's not a good change.
    If you had a rational thought process you would look at the flaws and pros of the immunity if you want to determine whether it's good or not, now you are just ignoring the pros. But keep bolding that text and ignoring everything I say, you got this.
    (0)

  9. #29
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Samsta View Post
    If you had a rational thought process you would look at the flaws and pros of the immunity if you want to determine whether it's good or not, now you are just ignoring the pros. But keep bolding that text and ignoring everything I say, you got this.
    I know what the pros are, it take one hit to enter WD second hit heals the DRK to max health (pro, only at this point), the next hit makes the DRK falls flat on his arse (con).
    (1)

  10. #30
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    either side of your pro there is an issue, you still have to heal the DRK up if there isn't any significant subsequent damage, and on the other side of it, if the effect is cancelled earlier than you need it to end, then you have a dead tank.
    (0)

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