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  1. #16
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Samsta View Post
    No it is not, now it's better for shorter high damage windows like titan triple tankbusters. Worse for extremely long high damage parts and better for shorter ones, it is even better for normal double tankbusters since auto-attacks afterwards would heal you. It's really only worse for situations where the full 15-20 seconds of invuln is required and let's be real there aren't that many of those.
    We'd have to agree to disagree. Nerfing theoretical durations is a very bad move when Holmgang and Bolide are already incapable of performing the same feats as Hallowed & LD can due to durations alone, You essentially gut LD's full usefulness to make it more selectively useful, when its easily fixed by targetting the actual weak point of the ability with a more rational, objective buff all around. When all three of the other Immunities let you survive and absorb as much fatal damage as possible within their durations, making one where absorbing that fatal damage is an active detriment to the intended effect of the ability is a very odd thought process.

    Also funnily enough, if your DRK died to the first hit on stonecrusher, then your new LD wouldn't save them either where the old one would. Just saying. (dead (WD) -> healed -> dead)
    (2)
    Last edited by MariaArvana; 09-12-2019 at 10:21 AM.