Results 1 to 10 of 123

Hybrid View

  1. #1
    Player
    Lorim's Avatar
    Join Date
    May 2012
    Posts
    7
    Character
    Kaenel Artelus
    World
    Sagittarius
    Main Class
    Marauder Lv 31
    The main problem with tank doing big pull, is the "missed mob".... yeah often there is a mob who didn't get his dose of aggro..... And, i automatically get the hate when i cast my first heal/regen on the tank....
    And thus began the run from the mob while trying to heal the tank.... Until i die or the Tank, at last, see he missed one (3 minutes later....).

    And when it's like that,you really don't have the time to type in the chat ^^;

    So yeah, i'm not really fond of big pull.... Since i don't have great luck when he come to aggro
    (1)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Lorim View Post
    The main problem with tank doing big pull, is the "missed mob".... yeah often there is a mob who didn't get his dose of aggro..... And, i automatically get the hate when i cast my first heal/regen on the tank....
    And thus began the run from the mob while trying to heal the tank.... Until i die or the Tank, at last, see he missed one (3 minutes later....).

    And when it's like that,you really don't have the time to type in the chat ^^;

    So yeah, i'm not really fond of big pull.... Since i don't have great luck when he come to aggro
    That sometimes happens due to server delay where a mob will run right through a tank using their AoE ability but it not registering on the mob, even though visually they were directly in the AoE.

    This tends to happen more often when a healer throws out an early regen or heal during the pull or when an overzealous dps starts attacking before the tank tags the group of mobs, where the mobs will initially agro on the tank as they get close and then suddenly get their agro redirected towards the healer or dps and start moving towards that player which can result in a split-second difference in what the server sees as mob location and what the tank sees client-side, which is often enough to be the difference in tagging a mob or not when on the move in a big pull.

    In addition to that, healers and dps need to keep in mind that mob groups tend to be a bit spread out and so the tank often needs that initial second of agro on the group when they approach them so that they all converge on the tank's position to get them all close enough to be in range to get tagged by their AoE ability. If a healer or dps jumps the gun during a pull, it is quite easy for mobs to be too spread out and end up running past the tank and out of range of their AoE agro grab.

    If a mob does get by the tank during a big pull, it can often be more detrimental to stop, turn around, grab agro on that one mob and then continue the pull. That gives the mobs a good amount of time to get extra hits in on the tank and time that the dps will often see as an invitation to go ham and then end up taking agro on the other mobs and then you end up with the same situation again.

    The best things to do when this happens, and is sort of general best practice for big pulls anyways, is to make sure the tank and the rest of the party have hit sprint after the first group has been tagged to help keep one step ahead of the mobs and therefore avoiding most auto-attacks. Also when the pull is over and the group stops to fight the mobs, whoever has the stray mob on them just needs to lead the mob into the middle of all the other ones and it will get picked up almost instantly by the tank spamming their AoEs. If you are spending time running around with the mob or typing out a message for the tank to take the mob instead of just stacking the mob with the others, you are taking unnecessary damage.

    On a similar note, if you have a mob that tethers to you and ignores agro, like in Amaurot, don't run around like a fool as you are making it incredibly difficult for the party to kill the mob. Just stack it with the rest of the mobs and it will get killed. I'm sick of having to tell at least one of the people in my party to stop running around with their tethered mob almost every time I get that dungeon in Ex Roulette.
    (3)
    Last edited by TouchandFeel; 09-11-2019 at 10:41 PM.

  3. #3
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lorim View Post
    The main problem with tank doing big pull, is the "missed mob".... yeah often there is a mob who didn't get his dose of aggro..... And, i automatically get the hate when i cast my first heal/regen on the tank....
    And thus began the run from the mob while trying to heal the tank.... Until i die or the Tank, at last, see he missed one (3 minutes later....).

    And when it's like that,you really don't have the time to type in the chat ^^;

    So yeah, i'm not really fond of big pull.... Since i don't have great luck when he come to aggro
    If the tank has at least half a braincell, they'll use AoE attacks against a dungeon pull. So if you get aggro on one mob, just run close to the tank and they'll pick it up quickly without even noticing. If you run away from the tank, don't expect them to rush after you to pick up that mob.
    (11)

  4. #4
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,155
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Megguido View Post
    If the tank has at least half a braincell, they'll use AoE attacks against a dungeon pull. So if you get aggro on one mob, just run close to the tank and they'll pick it up quickly without even noticing. If you run away from the tank, don't expect them to rush after you to pick up that mob.
    Oh, there are healers who have less than quarter of a brain cell...
    (2)

Tags for this Thread