Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 144
  1. #31
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by grey1234 View Post
    The game already is "P2W." You can buy fully leveled characters and quest completions. It doesn't get any more P2W than that. I'm not against it really, I'd never do it, but we're already there. And IMHO, yes I'd rather see "P2W" Gil sales on the mogstation than have this game ruined by bots.

    Of course, I'd rather see SE actually do something about bots and not sell Gil! But that is never going to happen, so I'm trying to mitigate here.
    Getting people to the most recent expansion with mediocre gear is really tame as far as P2W goes, it definitely does get more P2W than that.

    Being able to buy gil actually affects the top end of the game, when people are able to buy all the materia/crafting mats they would ever need on day 1 of a patch to help them progress quicker, and end up completely destroying economies for non-$$payers.

    Being able to buy levels hardly affects anyone else beyond "why doesn't this guy know how to play his class?", which could easily be the case from just doing PotD spam anyway.
    (0)

  2. #32
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    100 pages incoming.
    (1)

  3. #33
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Duskane View Post
    Level boost,Story skips or this Gil boost don't fall under p2w

    Not like any of this clears stuff for you
    technically they do. so do additional retainers in some ways..

    Pay-to-Win is any micro transaction that gives you an in game advantage over players who don't pay.

    so level boosts, quest skips, even additional retainers are all pay to win because you all give you an advantage over other players.

    retainers give you more space to sell stuff thus an advantage on the markets and opportunity to earn money at an increased rate. plus gather fater if you have like 8 mining retainers or something compared to a person with just 2...

    story skips and quest jumps offer some fairly obvious advantages to players. especially with how laborious arr msq is
    (2)

  4. #34
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    There's enough P2W stuff already to this request join the catalog.

    - Leveling Potions: Any P2W game sells Leveling Boost to give you advantage in comparison to Standard players, in FFXIV SQEX sells not EXP boosts, but your Job "fully" leveled already.
    - Quest Potions: Like said above, in this situation you have advantage in Quest progression in comparison to a Standard players paying for that.
    - Extra Retainers: Especially for Crafters, this is a Huge P2W feature, you can obtain extra/faster mats by Retainer Ventures, Extra Slots ( like any P2W game that sells Extra Slots to your account ), and way more MB power over Standard Players.
    - Companion Premium: Gives to you extra Drops, acess management and more Extra Slots as well if you pay for the service in comparison to Standard users.

    So i would be glad if SQEX don't start to sell Gil as well, that way i wouldn't be surprise if SQEX start to sell Mats or Equipments at Mogstation, that's the only thing left they must to do to FFXIV become a complete P2W game, because 80% of P2W stuff is already a reality. Not to mention that 9 out 10 new items released like Mount and Glamour Stuff is already Mogstation only.

    The only way to stop RMT players are shutting down game servers forever.
    (2)
    Last edited by DenzelVilliers; 09-11-2019 at 03:26 AM.

  5. #35
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    It has yet to reach the level of ridiculousness that FFXI had.. they weren't bots though, they were actual players, actively competing against HMNLS's and whatnot, and totally owning the market for several big ticket items, not to mention, their gil prices were dirt cheap, so buyers would crash the market by buying up everything. SE would go to embark on long term campaign to combat RMT, making several pop items and all kinds of things to curbstomp RMT. This took YEARS.

    The bots aren't really doing much in the game besides breaking the laws of physics and holding AK hostage.
    (0)
    Last edited by Rasikko; 09-11-2019 at 03:27 AM.

  6. #36
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    This worked in WoW and Guild Wars 2.

    WoW you can buy a 1 month sub token on the cash shop and sell it in game for game gold. That lets players buy gold, and it also lets other players buy their sub with in game currency. The paired nature of these two keeps RMT sellers from being able to easily undercut it.

    Guild Wars sells “gems” on its cash shop. In game you either buy gem only items with the gems (mounts, glamours, boosts)... or you sell the gems for gold. And other people can buy gems with gold...
    - again the paired nature keeps the price constantly in flux with an automated algorithm that keeps RMT sellers from being able to easily undercut it...
    (8)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #37
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90
    The number of bots is really quite distracting as of late - not sure if it's because they added in some kind of rudimentary teleportation check, but the bots are far more visible and it completely destroys immersion and the fantasy setting (i.e. the whole point of playing a RPG) seeing scrabble bag characters flying around and popping under the map.

    The 'ban wave' strategy has failed, it's equivalent to doing nothing. There's plenty of solutions proposed by the community, but at the end of the day I believe SE underestimates the discouraging impact seeing these bots has on players, and it will affect retention and playerbase numbers in the long term if they continue their legacy of inaction. For every vocal minority (OP) there are dozens of players fed up with the unfairness and injustice of the ongoing problem. Few people will want to play a multiplayer game where cheaters are so blatantly dismissed and rewarded for their misdeeds.
    (6)

  8. #38
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Makeda View Post
    This worked in WoW and Guild Wars 2.

    WoW you can buy a 1 month sub token on the cash shop and sell it in game for game gold. That lets players buy gold, and it also lets other players buy their sub with in game currency. The paired nature of these two keeps RMT sellers from being able to easily undercut it.

    Guild Wars sells “gems” on its cash shop. In game you either buy gem only items with the gems (mounts, glamours, boosts)... or you sell the gems for gold. And other people can buy gems with gold...
    - again the paired nature keeps the price constantly in flux with an automated algorithm that keeps RMT sellers from being able to easily undercut it...
    The problem with gw2 was they also modified drop rates to encourage gem buying to get mats for things because they had such an absurdly low drop rate
    (3)

  9. #39
    Player
    hiedra's Avatar
    Join Date
    Feb 2016
    Posts
    112
    Character
    Hiedra Regaliz
    World
    Excalibur
    Main Class
    Botanist Lv 100
    Pay to win aside: If gil is generated every time someone purchases it then it would create an inflation problem. (edit: unless they introduce a system where gil isn't just generated)
    (4)

  10. #40
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I would rather them do the final fantasy 8 way.

    make you do tasks and get a pay check after so many tasks are done.

    like example defeat said bosses.
    collect items
    beat dungeons

    after so many you get paid.
    (2)
    Last edited by Zeonx; 09-11-2019 at 03:45 AM.

Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast