If you can afford to pay $1000/month sub, you should probably just design your own game with that money and play that instead.


If you can afford to pay $1000/month sub, you should probably just design your own game with that money and play that instead.



You only need to tag a monster to gain credit for things like quests.
We're on the same data center. It popped just fine for me on all three roles. If it's so bad on Jenova (because I think you mean you can't kill some quest mob to unlock the dungeon), we have this lovely system called world visitation. I highly suggest making use of it.
Tag monsters with Scathe. You learn it at level 15.
This is the same across all MMOs and not something special with FFXIV. It's incredibly exhausting and futile to individually ban bots and more efficient to ban bots when you have a large sum. It's easier to replace one bot at a time as they get banned; it's more time investing for those making and using bots to have to replace several.I paid good money for this game and am moving on, because of bots. It doesn't matter how well done Shadowbringers is. Nor how polished the game is. If you allow this insane level of botting, it trashes the game. I truly do not understand why...
- There is no client side cheat detection.
- Reporting bots seems to be intentionally difficult.
- Reporting gibberish bots does nothing.
- Reporting non-gibberish player bots, typically with crowns and all does nothing.
- There is obviously no real effort at containing the problem, and yes, things can be done.
At this point, all I can think of is that it is too financially beneficially for SE to take action. The bots make them money, so they look the other way. Who knows, I don't, and will never.
I like how your suggestion to deal with bots is ultimately something completely annexed from them. You don't suggest something to deal with the bots - just a symptom that tends to happen with botting (hoarded gil/gold/silver/<insert game's currency>). Level boosting and story skips are not pay to win; simply getting to a turning point in the story or getting to a certain level with a job doesn't mean you 'win' at the game. Being able to buy crafted gear, materia, food, pots, however, still ruins the market with gil that you simply threw a credit card for. At least the bots are somewhat contained as they'd need to buy expansions to access the newer stuff.
It's a violation of terms of service to encourage others to break the rules. As for you quitting ... .I'm quitting, as I know nothing will be done. But for the rest of your player base, especially new players, at least consider it. Sell Gil, beat the bots at their own game. Will it get rid of all of them? Nope. But it'll get rid of enough that you can focus on what is remaining.
Last edited by JunseiKei; 09-11-2019 at 02:58 AM.


I've seen a thousand times worse in other games in terms of botting. The problem in XIV is highly exaggerated from what I've seen. Though GMs could stand to do more about the issue and be more proactive about the issue.
Last edited by 347SPECTRE; 09-11-2019 at 02:51 AM. Reason: Autocorrect
if I remember correctly, SE does ban the bots now and then... its just they prefer to do it in a ban wave instead of doing it one by one...
and I don't think selling gil is a wise move...
I don't know if my high school economics knowledge could be applied to the game, but isn't it when there's too much money will lead to hyperinflation and then the money itself will became worthless ? basically destroying the economy... in the mmorpg with player-driven economy, it seems to be a bad idea, no ?


We already talked about this and the community said no, no idea why to be honest. SE might as well put a similar system to other games to transform gil into that mogstation currency so players can access to optional items/services without needing to spend even more real money.
Is a fact, as long people are willing to buy gil bots are going to be a thing, I rather let regular players benefit from it. In particular when gil is something so meaningless like it is in FFXIV.
Important: this is not SE selling gil per se. But having a way for players to sell gil for cashshop currency to another player.
Last edited by Driavna; 09-11-2019 at 02:53 AM.



That is why botting isn't really that bad of an issue in XIV as compared to other MMOs. Currency means nothing unless you're a high end raider that doesn't make their own food, pots or gear and doesn't have anyone to funnel you them. Giving players a means to buy Mogstation items through in game currency would make the bot a real issue over the nuisance that it currently is.We already talked about this and the community said no, no idea why to be honest. SE might as well put a similar system to other games to transform gil into that mogstation currency so players can access to optional items/services without needing to spend even more real money.
Is a fact, as long people are willing to buy gil bots are going to be a thing, I rather let regular players benefit from it. In particular when gil is something so meaningless like it is in FFXIV.
Important: this is not SE selling gil per se. But having a way for players to sell gil for cashshop currency to another player.


100 pages incoming.

There's enough P2W stuff already to this request join the catalog.
- Leveling Potions: Any P2W game sells Leveling Boost to give you advantage in comparison to Standard players, in FFXIV SQEX sells not EXP boosts, but your Job "fully" leveled already.
- Quest Potions: Like said above, in this situation you have advantage in Quest progression in comparison to a Standard players paying for that.
- Extra Retainers: Especially for Crafters, this is a Huge P2W feature, you can obtain extra/faster mats by Retainer Ventures, Extra Slots ( like any P2W game that sells Extra Slots to your account ), and way more MB power over Standard Players.
- Companion Premium: Gives to you extra Drops, acess management and more Extra Slots as well if you pay for the service in comparison to Standard users.
So i would be glad if SQEX don't start to sell Gil as well, that way i wouldn't be surprise if SQEX start to sell Mats or Equipments at Mogstation, that's the only thing left they must to do to FFXIV become a complete P2W game, because 80% of P2W stuff is already a reality. Not to mention that 9 out 10 new items released like Mount and Glamour Stuff is already Mogstation only.
The only way to stop RMT players are shutting down game servers forever.
Last edited by DenzelVilliers; 09-11-2019 at 03:26 AM.
Incorrect job boosts only take you to 70 and gives you 500k gil and i380/390 gear. Which is replaced quickly in shadowbringers unless your wearing i400. MSq potions only complete the MSQ nothing else: Does not unlock Bahamut, omega,alexander, etc basically anything not tied to the mainstory. You still have mountain of stuff you have to earn and unlock to even compare to someone who has been playing for years.There's enough P2W stuff already to this request join the catalog.
- Leveling Potions: Any P2W game sells Leveling Boost to give you advantage in comparison to Standard players, in FFXIV SQEX sells not EXP boosts, but your Job "fully" leveled already.
- Quest Potions: Like said above, in this situation you have advantage in Quest progression in comparison to a Standard players paying for that.
- Extra Retainers: Especially for Crafters, this is a Huge P2W feature, you can obtain extra/faster mats by Retainer Ventures, Extra Slots ( like any P2W game that sells Extra Slots to your account ), and way more MB power over Standard Players.
- Companion Premium: Gives to you extra Drops, acess management and more Extra Slots as well if you pay for the service in comparison to Standard users.
So i would be glad if SQEX don't start to sell Gil as well, that way i wouldn't be surprise if SQEX start to sell Mats or Equipments at Mogstation, that's the only thing left they must to do to FFXIV become a complete P2W game, because 80% of P2W stuff is already a reality. Not to mention that 9 out 10 new items released like Mount and Glamour Stuff is already Mogstation only.
The only way to stop RMT players are shutting down game servers forever.
Last edited by NanaWiloh; 09-11-2019 at 07:07 AM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!


It has yet to reach the level of ridiculousness that FFXI had.. they weren't bots though, they were actual players, actively competing against HMNLS's and whatnot, and totally owning the market for several big ticket items, not to mention, their gil prices were dirt cheap, so buyers would crash the market by buying up everything. SE would go to embark on long term campaign to combat RMT, making several pop items and all kinds of things to curbstomp RMT. This took YEARS.
The bots aren't really doing much in the game besides breaking the laws of physics and holding AK hostage.
Last edited by Rasikko; 09-11-2019 at 03:27 AM.
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