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Thread: Bard

  1. #31
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Rubicon View Post
    Concerning ARC/BRD and Yoshida's comments about spells being interrupted by movement... Can ARCs run and shoot? If so, does this not make them OP in regard to mages not being able to run and cast? I'm thinking of PvP but also kiting in Moogle or other battles. Disregard this if ARCs cannot run and shoot but if they can, what will balance them out in PvP?
    This is a really good question actually. Animation lock is really my only issue with playing ARC now. I'm guessing it's because you need TP for archer and the fact that it won't have as much/as potent Crowd Control moves will make it not OP? Either way I'm sure there's some type of balance in mind as they've been pretty in-depth with the tought process about the mage changes.
    (0)

  2. #32
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    May 2011
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    Gridania
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    Quote Originally Posted by elreed View Post
    give a boost in the damage to archer, right now it does a lot of damage but you have to spend gil to buy arrows, other jobs only need to repair and they're rdy to go, so in my oppinion is not fair that you have to spend gil or level up carpenter to keep up with others melees.
    I absolutely disagree. WTH does the fact that we have to buy arrows mean we 'deserve' more damage?

    Others could argue that they require to significantly out damage archers, because they have to get close and in harms way to even be in range to attack.

    Archers have a safe distance, thus, the draw back is paying for arrows.
    (2)

  3. #33
    Player
    elreed's Avatar
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    Mar 2011
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    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coglin View Post
    I absolutely disagree. WTH does the fact that we have to buy arrows mean we 'deserve' more damage?

    Others could argue that they require to significantly out damage archers, because they have to get close and in harms way to even be in range to attack.

    Archers have a safe distance, thus, the draw back is paying for arrows.
    Ill answer 2 post here, first 7min is time that i feel its not too long and not too short so you dont need to be just running like crazy to buff people, ifrits fights prepatch lasted 10min tops with a good group, so the fair thing is to have to cast 2 times in the fight buffs, especially for that fight as example you need to run all the time and add to that, that you have to buff members, how much time does that leave you to do damage?

    Second post, i say that we need to have better damage because we have to spend gil everytime we go out, you have to repair your main weapon and we too, you dont spend gil to hit the mob, we do, in FFXI rangers was the best damage dealer and you had to make your own arrows or do money to be able to keep it all geared up, here is the same in XIV, i have to spend 40k+ for every stack of arrows and if i do a long run event i need 2 stacks, so having to spend almost 100k or craft for every event, and having to spend the same for repairs as melees too, is it fair to get less damage or same damage as you? i dont think so.

    And for the thing that we are far from mobs damage thats not even a good reason, i've been doing ifrit post patch and does good damage and all, but you need to be more careful for cracks or plumes because you're far, while melees only runs to the tank or are in a safe area.
    (1)

  4. #34
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by elreed View Post
    well reading a few more post they need to do 2 things to bardcher, one is to make the buff songs last longer 7minutes minimum so you can focus on dmg too, second is to give a boost in the damage to archer, right now it does a lot of damage but you have to spend gil to buy arrows, other jobs only need to repair and they're rdy to go, so in my oppinion is not fair that you have to spend gil or level up carpenter to keep up with others melees, at the beginning the dmg archer did was a lot higher than other melees and it was fair because every time you had to go out and fight something you had to spend gil to be ready.

    So i hope they check that and give archers or bardchers a good reason to go out and play that role.
    You pay gil to be a ranged DD. Ranged DD is a safe DD. At the moment PGL has the highest damage ceiling and rightfully so because it has the highest risk by having to be right on the mob's ass to get hits in. ARC has almost the lowest damage ceiling if looked at on raw spamming DPS, being only better than a GLA.

    So the extra cost you pay for with ARC does not qualify you to have the highest DPS. Not by a long-shot.

    EDIT: Your Ifrit scenario, whilst being only one specific scenario anyway, still doesn't qualify as an excuse. Any other melee also has cracks to worry about. Sure in that fight, by design, you aren't so much more safe than other melees. Can you say the same thing about any other fight in the game?
    (3)
    Last edited by NoctisUmbra; 01-14-2012 at 10:32 AM.

  5. #35
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Don't forget archer can also avoid Sear and is easy to Combo Ifrit/Nails without risking getting the tank blown up because you were at his side at the wrong time.
    (0)

  6. #36
    Player
    Spider-Dan's Avatar
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    Mar 2011
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    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rubicon View Post
    Concerning ARC/BRD and Yoshida's comments about spells being interrupted by movement... Can ARCs run and shoot? If so, does this not make them OP in regard to mages not being able to run and cast?
    A standard ranged attack is not comparable to a mage's spell, in either power (high-level nukes) or utility (high-level debuffs).

    In any case, mages can cast on the run, but they can only use instant-cast spells. Given that all ranged attacks and WSes are instant, there's your answer.
    (0)

  7. #37
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Spider-Dan View Post
    A standard ranged attack is not comparable to a mage's spell, in either power (high-level nukes) or utility (high-level debuffs).

    In any case, mages can cast on the run, but they can only use instant-cast spells. Given that all ranged attacks and WSes are instant, there's your answer.
    Furthermore ARCs get animation-locked for the duration of their weapon skills whilst mages can run for almost the entire duration of their casting, suffering minor lock in the beginning and end.
    (0)

  8. #38
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    Quote Originally Posted by NoctisUmbra View Post
    So the extra cost you pay for with ARC does not qualify you to have the highest DPS. Not by a long-shot.[
    This hits the nail on the head. Got to love that mentality. I spent more money than you therefore I am better then you, and deserve more then you.
    (0)

  9. #39
    Player
    knite23's Avatar
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    Nov 2011
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    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    i know its been posted before a long time ago more than likely. i probably wasn't into the forums like i am now when it was but i think they should make quivers a piece of gear what do you guys think
    (0)

  10. #40
    Player
    Estellios's Avatar
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    Ul'dah
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    What would be the purpose of it?
    (0)

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