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Thread: Bard

  1. #41
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    The purpose would be to eliminate the cost-for-performance argument.

    "Quivers as gear" means you equip a quiver, which has an unlimited supply of a given arrow.
    (2)

  2. #42
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I wouldn't care either way. The only ones that would be hurt by it are Carpenters, but they have an income from Weapons and misc. gear and they will eventually be the ones to make furniture so I don't think it would be too big a deal in the long run.

    I'd rather just see the arrows just becoming a single, equippable thing (ie: you equip "Cobalt Arrows" into ammo and you have an unlimited supply) rather than having to make an entirely new thing with the Quivers, cut out the middle man.

    Archer damage is actually good now, and they can DD from far away. Once animation lock goes away the only real downside ARC would have would be needing to pay for arrows, so as a balancing mechanism I think it's fair. Arrows really aren't that expensive or difficult to gather materials for anymore.
    (0)
    Last edited by Estellios; 01-15-2012 at 06:06 PM.

  3. #43
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    like any gear come with some stats different designs so forth
    (0)

  4. #44
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    That would be fine, IMO. I think most bows have their own quiver to match it though. I know Ifrit and Moogle bows have their own quiver designs.
    (1)

  5. #45
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    throwing this question on all my advanced job threads to see what direction people want that class to go (since its now p2p). so what other advanced jobs do you think they should or could implement threw archer and a description of the job and their role(please leave the hate for bard out of your comments)
    (0)
    Last edited by knite23; 01-19-2012 at 06:00 AM.

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    83
    Ranger, which is what they should have gotten first (instead of bard)
    (0)

  7. #47
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Ranger seems indeed the most logical choice.


    I have no problems with Archer getting BRD as a job though. I mean, if anything, this job will be as in demand as it is in FFXI, but it will also be able to do damage. I'd say it's a win-win situation.

    Now that Archers were nerfed recently, it is entirely possible that Rangers will be the kind of ranged attacker that Archers once were. So it would make sense that, as an Archer, you specialize in pure damage, or in damage coupled with support. Therefore, your job is either Bard or Archer.
    (0)

  8. #48
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I agree that a ranged DD specialist would be best. GIving the choice to players to be the support job or the DD job. Personally, the only reason I leveled archer was because information was released that its first job would be bard. I love the support classes/jobs myself.
    (1)

  9. #49
    Player
    TehDon's Avatar
    Join Date
    Dec 2011
    Location
    Rimsa Rominsa
    Posts
    22
    Character
    Don Sintruli
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Musketeer. gun specialization onry. large damage on ws and attacks but longer cd between "auto attacks"
    (0)

  10. #50
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    updating as more info surfaces
    (0)

  11. 03-15-2012 01:24 AM

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