Quote Originally Posted by JunseiKei View Post
Snip
Yeah, but if you make it so you heal and do damage at the same time there’s no longer a feeling of balancing two priorities, which is something I love about healing. However, it would be nice if healing and damage dealing synergised more. They already do a little with WHM healing charging Misery, but I’d like to see a mechanic like that working in the other direction, too, like having each cast of a dps ability slightly lower the cooldown on tetra or benediction or something.

Also, I’d love a healer who healed through damage dealing, disc priest style. I just wouldn’t like healing and dealing damage to be conflated for all healers.

The other reason healer dps is good (although offensive buffing would be just fine too so long as it was complex enough to actually fill downtime, and not just a one button every few minutes thing like Chain Strategem) is that a dps’s job is never done (until the fight is over), but a healer’s job goes through periods of done-ness, especially if they’re doing their job well, and those periods need to be filled with something else useful.