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  1. #1
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by JunseiKei View Post
    snip
    One word : Balance.

    If your basic heal or too much heal do damage to monster then you basicaly are an immortal being in every non hardcore content when enrage are not a thing, for it to work mean rebalancing the whole game to go accordingly.

    You are not support only because balance, you have to be able to do quest alone, hunting alone or do whatever activity that don't require a team.

    Heal DpS is mandatory in high end content because its part of your toolkit, high end content ask you to use everything you have the better you can.

    The "heal are the more punished for doing their job" is quite wrong, you are in a party, its the party who is punished for mistake because the heal have to overwork because you had to, its what is expected of you. Only dummys blame the heal dropping DpS to repair others mistake.
    (1)
    Last edited by Nariel; 09-04-2019 at 07:10 AM.

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nariel View Post
    One word : Balance.

    If your basic heal or too much heal do damage to monster then you basicaly are an immortal being in every non hardcore content when enrage are not a thing, for it to work mean rebalancing the whole game to go accordingly.

    You are not support only because balance, you have to be able to do quest alone, hunting alone or do whatever activity that don't require a team.

    Heal DpS is mandatory in high end content because its part of your toolkit, high end content ask you to use everything you have the better you can.

    The "heal are the more punished for doing their job" is quite wrong, you are in a party, its the party who is punished for mistake because the heal have to overwork because you had to, its what is expected of you. Only dummys blame the heal dropping DpS to repair others mistake.
    You're pulling up something I wasn't suggesting, so I'm having a hard time following what your point is. I'm not saying heal-bombing needs to be a thing. I'm also not saying healers shouldn't have any DPS spells because of questing alone, as incredibly infrequent as that is since a majority of most MMOs, and even this game, is done via a team. A party, if you will. Balancing for solo play when a majority of it is party-centric is a bit silly and comes across as an excuse to me. If solo was really what was sought, look to limited jobs.

    You're simply stating 'things are the way they are because they are the way they are' and isn't exactly thought provoking. Also, a healer that has to expend as GCD to heal a DPS that made a mistake is directly punishing not one role, but both. The fault lies with the DPS that made the mistake, but it's two that take the hit in terms of DPS loss (provided they died or suffered something like E2S's damage down).

    Quote Originally Posted by Hatstand View Post
    Yeah, but if you make it so you heal and do damage at the same time there’s no longer a feeling of balancing two priorities, which is something I love about healing. However, it would be nice if healing and damage dealing synergised more. They already do a little with WHM healing charging Misery, but I’d like to see a mechanic like that working in the other direction, too, like having each cast of a dps ability slightly lower the cooldown on tetra or benediction or something.

    Also, I’d love a healer who healed through damage dealing, disc priest style. I just wouldn’t like healing and dealing damage to be conflated for all healers.

    The other reason healer dps is good (although offensive buffing would be just fine too so long as it was complex enough to actually fill downtime, and not just a one button every few minutes thing like Chain Strategem) is that a dps’s job is never done (until the fight is over), but a healer’s job goes through periods of done-ness, especially if they’re doing their job well, and those periods need to be filled with something else useful.
    See, you gave a suggestion that'd focus more on the healing aspect of healers through DPS means. That actually rewards healers for DPS. That's a really great suggestion. The stuff I was suggesting were just examples and why a healer focus (healing) is so divorced from the mentality (doing damage). I don't like the two being so segregated. If a DPS's job is never done, but a healer's kit also includes DPS, then a healer's job is never done as well (just stating this as this is not a pass for DPS as the same logic applies to all roles. That is not the focus of my statements - the separation of healing and DPS is and how backwards it is compared to the other roles). My suggestion for party utility being shifted to healers was because of a "support" ideal, because others have suggested it for those that'd like to see a purer support play-style. My suggestion for a channeling or concentrated spell would have filled the downtime when healing is not needed, but they were just examples.

    In my opinion, White Mage is in a great spot for this union of healing to DPS. Having DPS neutral options just comes off as a great idea and I'd love to see this expanded on for all healers with various effects.
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    Last edited by JunseiKei; 09-04-2019 at 08:20 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.