Quote Originally Posted by Ilenya View Post
My focus on healing was literally until I got used to the job again. Then it's been back to DPSing constantly. YoshiP may want it, but it'll take more than healer changes for it to happen.
Exactly this. Healers in FF14 are already built in a way that makes healing be the primary focus completely possible. They have been for a long time now. Its the fights that don't support this, what with most damage being completely avoidable, and the unavoidable damage coming in slow and predictable bursts. Incoming damage needs to be way higher and far more unpredictable to make healers focus on healing. In addition to this, SE only seems to know how to make DPS check wipe conditions, so every fight is a tight DPS race that further promotes healers and tanks forsaking healing and mitigation (via melding and gearing) for more dps.

The attitude people have doesn't help, either. Plenty of people seem to believe that a focus on healing, or being a "pure" healer, means no dps spells. This is completely wrong. When healing is the focus, doing damage becomes a reward, not a necessity. You're doing really good managing your MP and cooldown usage, and keeping everyone healthy? You get to throw a few dps spells in. Thd primary challenge is still in the healing, but then you get to feel good when you've done so well that you have time to throw a few rocks out, rather than feel like its expected of you to.

And to top it all off, since it's only the fight design that needs to change in order to create a focus on healing, that means you now have a variety of playstyles from fight to fight! One fight is a hectic high damage fight that relies upon your ability to manage your cooldowns and MP to keep everyone alive, the next fight is a more traditional fight with predictable damage and a dps check, making your damage contribution much more important. No one says it has to explicitly be one style or the other - the two styles of play can coexist and complement each other, you know?