Quote Originally Posted by Katie_Kitty View Post
You act like monk is the only class with "mechanical issues."
Find where I have said, ever, that Monk is the only job with issues. I only have so many posts on these forums, so it shouldn't take you very long to check.

Quote Originally Posted by HyoMinPark View Post
Any job becomes easier the more you play it—which is why we shouldn’t say “X job is harder/more complex to play, so it should deal more damage”. Jobs that are more complex should feel more rewarding—but that doesn’t necessarily mean that they should be top damage dealers, and the “easy jobs” stay at the bottom.
If I am honest, I do feel that simpler jobs should absolutely be pulling numbers at the bottom of the heap. They also shouldn't be pulling in 1k-1.5k less dps than other jobs for their trouble when played well. Otherwise, what actually IS the reward for playing a more complex DPS? The satisfaction/endorphin rush you get for saying you main X on the official forums? Personal satisfaction means precisely nothing in a setting where people are excluding jobs for not being able to perform even at that wonderful 95+.

Where did I say that RDM should be used as an excuse to not address SMN?
I never said that you did, but I was addressing your concern that if we "fixed" SMN, then RDM would be dead, which to me sounds like an excuse to leave a job as is. The answer shouldn't be "fix SMNs issues and leave RDM dead", it's "fix SMN issues AND also address the severe disparity is RDMs performance across the board." These things are mutually exclusive only to people who want them to be in order to make a (bad) point.

It sucks to wait for fixes. They'll happen.

you seem opposed to balancing around the 95+ percentiles.
I'm opposed strongly to treating a fraction of the player-base as the end-all-be-all opinion on what balance should be, since apparently their focus so narrow, the numbers alone are enough to justify ignoring mechanical issues with Jobs they have beef with.

Where was I talking about nerfs?
The part where you say "utility" is why Monk's shouldn't be competing with SAM or BLM for damage could be construed as a call for nerfs. Correct me if I'm wrong!

Several jobs have issues right now
See my reply to Katie. I'm very well aware that pretty much every DPS in the game has weird mechanical issues of one sort or another. Explain how any of that proves that we can't address the DPS disparities with some jobs unless we nerf others.