Find where I have said, ever, that Monk is the only job with issues. I only have so many posts on these forums, so it shouldn't take you very long to check.
If I am honest, I do feel that simpler jobs should absolutely be pulling numbers at the bottom of the heap. They also shouldn't be pulling in 1k-1.5k less dps than other jobs for their trouble when played well. Otherwise, what actually IS the reward for playing a more complex DPS? The satisfaction/endorphin rush you get for saying you main X on the official forums? Personal satisfaction means precisely nothing in a setting where people are excluding jobs for not being able to perform even at that wonderful 95+.
I never said that you did, but I was addressing your concern that if we "fixed" SMN, then RDM would be dead, which to me sounds like an excuse to leave a job as is. The answer shouldn't be "fix SMNs issues and leave RDM dead", it's "fix SMN issues AND also address the severe disparity is RDMs performance across the board." These things are mutually exclusive only to people who want them to be in order to make a (bad) point.Where did I say that RDM should be used as an excuse to not address SMN?
It sucks to wait for fixes. They'll happen.
I'm opposed strongly to treating a fraction of the player-base as the end-all-be-all opinion on what balance should be, since apparently their focus so narrow, the numbers alone are enough to justify ignoring mechanical issues with Jobs they have beef with.you seem opposed to balancing around the 95+ percentiles.
The part where you say "utility" is why Monk's shouldn't be competing with SAM or BLM for damage could be construed as a call for nerfs. Correct me if I'm wrong!Where was I talking about nerfs?
See my reply to Katie. I'm very well aware that pretty much every DPS in the game has weird mechanical issues of one sort or another. Explain how any of that proves that we can't address the DPS disparities with some jobs unless we nerf others.Several jobs have issues right now