I tend to find a lot of responses on the forums include pretty much non-existent examples of play behavior. In all my time doing PF savage I have not seen any group lock stuff like 3 melee and BLM... especially where most fights you can have maximum of 2 melee DPS before the third melee has to occupy some position at range that causes him to lose uptime.

Currently the DPS you find on FF logs across all eden's gate parses is starting to look healthy since 5.08.

- MNK and BLM are in a good place, as discussed. SAM is better since 5.08 but still needs some time for the logs to balance out... and may need more potency increases to put it on-par with BLM and MNK. We can expect this in 5.1

- The remaining support classes are all roughly, give or take, 1k median DPS behind the personal DPS classes. I feel RDM could use some love since Resurrection is quite a pitiful utility for actual clearing. RDM already suffers pdps for resurrection in the first place, so it should not sacrifice any pDPS for having this utility.

- DRG is currently doing the personal DPS of BLM whilst also bringing litany and dragon sight. DRG is exceptionally powerful at the moment and arguably the only really "overpowered" DPS at the moment. If you remove DRG from the equation, you can see that the situation is actually very well balanced right now.