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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Should MNK be nerfed?
    No.
    MNK has been fairly dead all during SB and right now its honestly in a good spot to the point many other jobs need buffs to catch up to them instead of nerfing. The DPS requirements of the current savage tier are still fairly tight on underperforming jobs, MNK doesn't single handidly blow any fight out of the water.
    Fairly dead? A good MNK could replace NIN in the DRG-MCH-BRD meta comps since Deltascape, and has typically outperformed NIN rDPS since early Alphascape.

    Again, unless the Savage dps checks are just coincidentally undertuned even with off-meta compositions and were actually supposed to be tuned to the ease that 4 MNKs would currently experience without LB penalty, BLM, MNK, and DRG are presently overpowered. (Even now the dps checks are not tight due to underperforming jobs, only due to underperforming players. Short of multiple deaths, they're not at all an issue.) When you bring all jobs up to an overpowered level, i.e. make every job overpowered, the only difference from actually sticking to one's guns and tuning all jobs to the appropriate rDPS benchmark (even if that means some nerfs) is that you further trivialize content. Sure, Nerfs won't feel great for previously overpowered classes, but there is nothing wrong with nerfs in themselves; they are both helpful and necessary when they're the only option short of power creep.
    (2)

  2. #2
    Player
    Rakeesh's Avatar
    Join Date
    Sep 2015
    Posts
    21
    Character
    Zekka Chulainn
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Fairly dead? A good MNK could replace NIN in the DRG-MCH-BRD meta comps since Deltascape, and has typically outperformed NIN rDPS since early Alphascape.

    Again, unless the Savage dps checks are just coincidentally undertuned even with off-meta compositions and were actually supposed to be tuned to the ease that 4 MNKs would currently experience without LB penalty, BLM, MNK, and DRG are presently overpowered. (Even now the dps checks are not tight due to underperforming jobs, only due to underperforming players. Short of multiple deaths, they're not at all an issue.) When you bring all jobs up to an overpowered level, i.e. make every job overpowered, the only difference from actually sticking to one's guns and tuning all jobs to the appropriate rDPS benchmark (even if that means some nerfs) is that you further trivialize content. Sure, Nerfs won't feel great for previously overpowered classes, but there is nothing wrong with nerfs in themselves; they are both helpful and necessary when they're the only option short of power creep.
    And yet in other threads people argue that RDM's raise is useless because a single death can cost you the fights in Eden Savage. Now it's multiple deaths are fine.

    Earlier it's said that barely anyone has cleared Savage yet. Now the "OP" jobs trivialize the fights.

    Damage checks are really tight so they have to buff the low end jobs. Now it's damage checks are easy and only bad players are the problem.

    The shifting of goal posts currently going on just to argue in favor of nerfs is silly.

    Fact is we don't know what the devs want the intended power level of our characters to be but considering they've been buffing jobs I'd tend to argue in favor of the high-end DPS are their actual vision and the rest are undertuned.

    Power creep is a silly point since that only would apply to Eden Savage right now. Which has already been cleared in the first week it was released. What's there to creep anymore? Don't want all the "bads" to clear it because the other jobs should get buffs and it makes it "easier"?

    That's literally the only piece of content right now where the 'power creep' thing makes the slightest bit of sense. No one could seriously mean future content because the devs can balance the fights around all the jobs doing higher damage.


    TL;DR:
    Arguments in favor of nerf:

    Power creep > unsubstantial and pointless for the future
    Unfair (uti. tax etc) > people being petty that their job hasn't been buffed yet


    I'd say buff all the jobs now so no one feels slighted and ride the emotional high of a great expansion release and just balance future content around that. If you really want to, see Eden Savage as a sacrificial lamb for tons of future content still waiting for us and every job being happy with themselves.
    (7)

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