Buffing the jobs that are behind wouldn't really do that since there's enough jobs already doing that level of DPS. If it was like, just monk and black mage up at the top and everyone else was around the same then nerfing would make more sense.
Except it was only those two, and DRG who were dominating. Now NIN joined the party while five other jobs remain at the absolute bottom and Samurai wonders what it will take to actually get meaningful buffs.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Hey, you know what other class said that for 2 expansions? MNK huh...how peculiar is to be on the other side for once....
Ninjas and Summoners are complaining because they're contributions were/are incredibly lackluster. It doesn't matter how complex or not the jobs are if they feel like garbage. Balancing around complexity just leads to the same issues we're already seeing. Case in point, Samurai. It is arguably the easiest DPS in the game yet also one of the least popular in Savage. Why? Dragoon and Monk utterly demolish it rDPS wise. And it isn't like either are significantly harder to figure out. One might argue Dragoon is just as easy.DPS should never be balnced around complexity? Really? so i guess NIN and SMN are A okay and everyone is just exagerating, right? They are not complaining about having to press 50+ buttons (and doing mecahincs) do less DPS that a class that has to press 2, nah that is just an exageration.
And? You don't make a job overpowered to compensate for bad design.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Dragoon is a lot more complex than monk is to play currently.Sure the rotation may seem simple enough.But there is a lot to the timing and lining up buffs and high end use of the likes of elusive jump to maximize dps potential.Dragoon is massivly punishing for making a single mistake in rotation or having jump animations delay combos ever so slightly if timed wrong which can have a snowball effect.Ninjas and Summoners are complaining because they're contributions were/are incredibly lackluster. It doesn't matter how complex or not the jobs are if they feel like garbage. Balancing around complexity just leads to the same issues we're already seeing. Case in point, Samurai. It is arguably the easiest DPS in the game yet also one of the least popular in Savage. Why? Dragoon and Monk utterly demolish it rDPS wise. And it isn't like either are significantly harder to figure out. One might argue Dragoon is just as easy.
And? You don't make a job overpowered to compensate for bad design.
Monk is currently just easy mode especially with so much of a crutch for hitting positionals with the 2 charges of true north that regenerate so fast.It's doing way too much damage for minimum effort.
Like I, and others said before, I don't care about the effort it takes to play a MNK.Dragoon is a lot more complex than monk is to play currently.Sure the rotation may seem simple enough.But there is a lot to the timing and lining up buffs and high end use of the likes of elusive jump to maximize dps potential.Dragoon is massivly punishing for making a single mistake in rotation or having jump animations delay combos ever so slightly if timed wrong which can have a snowball effect.
Monk is currently just easy mode especially with so much of a crutch for hitting positionals with the 2 charges of true north that regenerate so fast.It's doing way too much damage for minimum effort.
I care that its existence in its current form creates the perception that SAM is a redundant discount MNK, and isn't a priority when a number of people are seeking players for groups.
Another pearl clutcher who feels like MNK is owed this.
Last edited by Reilyn; 08-30-2019 at 05:59 PM.
Another pearl clutcher? that is vastly mistaken, i liteally just meant as i said it its very, very weird to see MNK not being ignored mostly, i honestly dont care if MNK is owned this or not, when they nerf MNK i will still play it, so no. While its really easy to misunderstand what others write you should not, because as proven by this, You are wrong.Like I, and others said before, I don't care about the effort it takes to play a MNK.
I care that its existence in its current form creates the perception that SAM is a redundant discount MNK, and isn't a priority when a number of people are seeking players for groups.
Another pearl clutcher who feels like MNK is owed this.
Ninjas and Summoners are complaining because they're contributions were/are incredibly lackluster. It doesn't matter how complex or not the jobs are if they feel like garbage. Balancing around complexity just leads to the same issues we're already seeing. Case in point, Samurai. It is arguably the easiest DPS in the game yet also one of the least popular in Savage. Why? Dragoon and Monk utterly demolish it rDPS wise. And it isn't like either are significantly harder to figure out. One might argue Dragoon is just as easy.
Ok wait stop, if we are seeing the same issues and correct me if i am wrong, so far the jobs were not balanced around complexity but party contribution, ehh what are you suggesting that is any different?
So lets take what you wrote, SAM is probably the easiest DPS in the game and so far its the least played, because it does the least ammount of DMG yes? or more precisly rDPS, so what i understand for what you are writing is that an easy class, that is both easy to master and has almost no restriction in how it deals dps (it has no inhereit mechanic that can lower its dps, ie positionals and such) deals the least ammount of DPS...
Perhaps i am not reading what you wrote with the proper focus, but it seems that ehh it kind of follows what i was writting. While i do understand the sentiment behind it, it simply doesnt follow what you are saying.
Ok...but that was not what i mean when i wrote that, i meant it as an honest surprise, its really fascinating to see how many people read what they want to read instead of either asking if they are right or not assuming they are. Either learn how to read, and by extention how to ask questions or/and dont assume anything.
Either way to actually answer the very asinine "and?" you are right you should not do that, yet they stubbornly refuse to fix MNK in any way shape or form, so why is it that the best(only, apparently )way that they can muster up in balancing, its met with such resistance? could it be that its because they have no clue what to do with MNK? Nah cant be it. IN case that i wasnt obvious my point is, they should not have waited this long (2 expac) to addres MNK but since they did, why should MNK regress so that everyone else feels satisfied? that seems pointless, because honestly (and sadly) that is what a nerf would do, its a trully a shame, the class needed a rework, but they did not, they cant balance it (or dont want to) so what is the actuall solution? Just ignore it again then?
Last edited by reyre; 08-30-2019 at 06:46 PM.
So you both buff the bad jobs and nerf the good jobs, that will bring the balance in line without reducing the overall rDPS of all jobs collectively. Ultimately that is what needs to happen, the overall rDPS across all jobs should not change, but how that rDPS is distributed should be.
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